M_ActivitySummerPlanCFG = {}

function M_ActivitySummerPlanCFG:getData(key)
	if self.datas == nil then
		return nil
	end
	return self.datas[key]
end

function M_ActivitySummerPlanCFG:init()
	self.datas = {}
	self.datas["GoldenTouchEnergy1"] = {Key = "GoldenTouchEnergy1", Value = 5000}
	self.datas["GoldenTouchEnergy2"] = {Key = "GoldenTouchEnergy2", Value = 50000}
	self.datas["GoldenTouchLimit1"] = {Key = "GoldenTouchLimit1", Value = 10}
	self.datas["GoldenTouchLimit2"] = {Key = "GoldenTouchLimit2", Value = 10}
	self.datas["BaseJackPot1"] = {Key = "BaseJackPot1", Value = 90000}
	self.datas["BaseJackPot2"] = {Key = "BaseJackPot2", Value = 600000}
	self.datas["BaseJackPot3"] = {Key = "BaseJackPot3", Value = 3000000}
	self.datas["BaseJackPot4"] = {Key = "BaseJackPot4", Value = 9900000}
	self.datas["AddBaseJackPot1"] = {Key = "AddBaseJackPot1", Value = 7000}
	self.datas["AddBaseJackPot2"] = {Key = "AddBaseJackPot2", Value = 40000}
	self.datas["AddBaseJackPot3"] = {Key = "AddBaseJackPot3", Value = 200000}
	self.datas["AddBaseJackPot4"] = {Key = "AddBaseJackPot4", Value = 650000}
	self.datas["FirstFreeRocket"] = {Key = "FirstFreeRocket", Value = 9}
	self.datas["FreeRocket"] = {Key = "FreeRocket", Value = 9}
	self.datas["FreeRocketTime"] = {Key = "FreeRocketTime", Value = 1800}
	self.datas["UnlockNeeds"] = {Key = "UnlockNeeds", Value = 68}
	self.datas["SendGoodsRoundBuyLimit"] = {Key = "SendGoodsRoundBuyLimit", Value = 6}
	self.datas["SendGoodsAwardCount"] = {Key = "SendGoodsAwardCount", Value = 30}
	self.datas["SendGoodsBalanceCount"] = {Key = "SendGoodsBalanceCount", Value = 6}
	self.datas["ColdValue1"] = {Key = "ColdValue1", Value = 5000}
	self.datas["ColdValue2"] = {Key = "ColdValue2", Value = 50000}
	self.datas["MaxCount"] = {Key = "MaxCount", Value = 10}
end

M_ActivitySummerPlanCFG:init()
