M_game_level_config = {}

function M_game_level_config:getData(key)
	if self.datas == nil then
		return nil
	end
	return self.datas[key]
end

function M_game_level_config:init()
	self.datas = {}
	self.datas[1000] = {ID = 1000, leve = 1, up_exp = 10, monster_num = 5}
	self.datas[1001] = {ID = 1001, leve = 2, up_exp = 20, monster_num = 7}
	self.datas[1002] = {ID = 1002, leve = 3, up_exp = 30, monster_num = 9}
	self.datas[1003] = {ID = 1003, leve = 4, up_exp = 40, monster_num = 10}
	self.datas[1004] = {ID = 1004, leve = 5, up_exp = 50, monster_num = 15}
	self.datas[1005] = {ID = 1005, leve = 6, up_exp = 60, monster_num = 20}
	self.datas[1006] = {ID = 1006, leve = 7, up_exp = 70, monster_num = 30}
	self.datas[1007] = {ID = 1007, leve = 8, up_exp = 80, monster_num = 40}
	self.datas[1008] = {ID = 1008, leve = 9, up_exp = 90, monster_num = 50}
	self.datas[1009] = {ID = 1009, leve = 10, up_exp = 100, monster_num = 60}
	self.datas[1010] = {ID = 1010, leve = 11, up_exp = 110, monster_num = 70}
	self.datas[1011] = {ID = 1011, leve = 12, up_exp = 120, monster_num = 80}
	self.datas[1012] = {ID = 1012, leve = 13, up_exp = 130, monster_num = 90}
	self.datas[1013] = {ID = 1013, leve = 14, up_exp = 140, monster_num = 100}
	self.datas[1014] = {ID = 1014, leve = 15, up_exp = 150, monster_num = 110}
	self.datas[1015] = {ID = 1015, leve = 16, up_exp = 160, monster_num = 120}
	self.datas[1016] = {ID = 1016, leve = 17, up_exp = 170, monster_num = 130}
	self.datas[1017] = {ID = 1017, leve = 18, up_exp = 180, monster_num = 140}
	self.datas[1018] = {ID = 1018, leve = 19, up_exp = 190, monster_num = 150}
	self.datas[1019] = {ID = 1019, leve = 20, up_exp = 200, monster_num = 160}
	self.datas[1020] = {ID = 1020, leve = 21, up_exp = 210, monster_num = 170}
	self.datas[1021] = {ID = 1021, leve = 22, up_exp = 220, monster_num = 180}
	self.datas[1022] = {ID = 1022, leve = 23, up_exp = 230, monster_num = 190}
	self.datas[1023] = {ID = 1023, leve = 24, up_exp = 240, monster_num = 200}
	self.datas[1024] = {ID = 1024, leve = 25, up_exp = 250, monster_num = 200}
	self.datas[1025] = {ID = 1025, leve = 26, up_exp = 260, monster_num = 200}
	self.datas[1026] = {ID = 1026, leve = 27, up_exp = 270, monster_num = 200}
	self.datas[1027] = {ID = 1027, leve = 28, up_exp = 280, monster_num = 200}
	self.datas[1028] = {ID = 1028, leve = 29, up_exp = 290, monster_num = 200}
	self.datas[1029] = {ID = 1029, leve = 30, up_exp = 300, monster_num = 200}
	self.datas[1030] = {ID = 1030, leve = 31, up_exp = 310, monster_num = 200}
	self.datas[1031] = {ID = 1031, leve = 32, up_exp = 320, monster_num = 200}
	self.datas[1032] = {ID = 1032, leve = 33, up_exp = 330, monster_num = 200}
	self.datas[1033] = {ID = 1033, leve = 34, up_exp = 340, monster_num = 200}
	self.datas[1034] = {ID = 1034, leve = 35, up_exp = 350, monster_num = 200}
	self.datas[1035] = {ID = 1035, leve = 36, up_exp = 360, monster_num = 200}
	self.datas[1036] = {ID = 1036, leve = 37, up_exp = 370, monster_num = 200}
	self.datas[1037] = {ID = 1037, leve = 38, up_exp = nil, monster_num = 200}
	self.datas[1038] = {ID = 1038, leve = 39, up_exp = 390, monster_num = 200}
	self.datas[1039] = {ID = 1039, leve = 40, up_exp = 400, monster_num = 200}
	self.datas[1040] = {ID = 1040, leve = 41, up_exp = 410, monster_num = 200}
	self.datas[1041] = {ID = 1041, leve = 42, up_exp = 420, monster_num = 200}
	self.datas[1042] = {ID = 1042, leve = 43, up_exp = 430, monster_num = 200}
	self.datas[1043] = {ID = 1043, leve = 44, up_exp = 440, monster_num = 200}
	self.datas[1044] = {ID = 1044, leve = 45, up_exp = 450, monster_num = 200}
	self.datas[1045] = {ID = 1045, leve = 46, up_exp = 460, monster_num = 200}
	self.datas[1046] = {ID = 1046, leve = 47, up_exp = 470, monster_num = 200}
	self.datas[1047] = {ID = 1047, leve = 48, up_exp = 480, monster_num = 200}
	self.datas[1048] = {ID = 1048, leve = 49, up_exp = 490, monster_num = 200}
end

M_game_level_config:init()
