// ID:ID, Name:翅膀名称, EffectType:效果类型, WingRES:翅膀, ItemID:物品ID, Route:获取路径, TopLevel:最高等级, LvUpItem:升级所需道具ID, LvUpCount:升级所需道具数量, RandItem:随机属性所需道具ID, RandItemCount:随机属性所需道具数量, ResetReturnCount:重置返还数量, ResetValue:重随最高次数

export default class Fish_TurretWingCFG {
  private static data =
      {"1":{"ID":1,"Name":"觉醒之翼","EffectType":[1,2,3,4,5,6,7,8],"WingRES":"chibang1","ItemID":[701,702,703,704,705],"Route":1,"TopLevel":10,"LvUpItem":290,"LvUpCount":100,"RandItem":2,"RandItemCount":200,"ResetReturnCount":[100,160,240,320,400,480,560,640,720,800],"ResetValue":6}

      ,"2":{"ID":2,"Name":"凤凰羽翼","EffectType":[1,2,3,4,5,6,10,9],"WingRES":"chibang2","ItemID":[706],"Route":2,"TopLevel":10,"LvUpItem":312,"LvUpCount":100,"RandItem":2,"RandItemCount":200,"ResetReturnCount":[100,160,240,320,400,480,560,640,720,800],"ResetValue":6}

      }// ID:ID, Name:翅膀名称, EffectType:效果类型, WingRES:翅膀, ItemID:物品ID, Route:获取路径, TopLevel:最高等级, LvUpItem:升级所需道具ID, LvUpCount:升级所需道具数量, RandItem:随机属性所需道具ID, RandItemCount:随机属性所需道具数量, ResetReturnCount:重置返还数量, ResetValue:重随最高次数


    static getData(key: any): any {
        if (key == null || key == undefined)
            return null;
        return this.data[key];
    }

    static getAllData(): any {
        return this.data;
    }

}