// Profit:盈利(10000), RandLower:RAND区间的下限(10000), RandUpper:RAND区间的上限(10000)

export default class Odds2_Profit {
  private static data =
      {"4000":{"Profit":4000,"RandLower":0,"RandUpper":0}

      ,"100":{"Profit":100,"RandLower":0,"RandUpper":0}

      ,"50":{"Profit":50,"RandLower":0,"RandUpper":0}

      ,"30":{"Profit":30,"RandLower":0,"RandUpper":0}

      ,"15":{"Profit":15,"RandLower":0,"RandUpper":0}

      ,"7":{"Profit":7,"RandLower":0,"RandUpper":0}

      ,"2":{"Profit":2,"RandLower":0,"RandUpper":0}

      ,"0":{"Profit":0,"RandLower":0,"RandUpper":0}

      ,"-2":{"Profit":-2,"RandLower":0,"RandUpper":0}

      ,"-7":{"Profit":-7,"RandLower":0,"RandUpper":0}

      ,"-15":{"Profit":-15,"RandLower":0,"RandUpper":0}

      ,"-30":{"Profit":-30,"RandLower":0,"RandUpper":0}

      ,"-50":{"Profit":-50,"RandLower":0,"RandUpper":0}

      ,"-100":{"Profit":-100,"RandLower":0,"RandUpper":0}

      ,"-9999999":{"Profit":-9999999,"RandLower":0,"RandUpper":0}

      }// Profit:盈利(10000), RandLower:RAND区间的下限(10000), RandUpper:RAND区间的上限(10000)


    static getData(key: any): any {
        if (key == null || key == undefined)
            return null;
        return this.data[key];
    }

    static getAllData(): any {
        return this.data;
    }

}