// ID:ID,1作为第一个生命值, LifeValue:生命值, RewardItem:奖励道具(对应M_itemcfg中的道具ID), RewardCount:奖励道具数量, NextLife:下个生命值ID

export default class Fish_ActivityKillCrabLifeValueCFG {
  private static data =
      {"1":{"ID":1,"LifeValue":10000,"RewardItem":[23],"RewardCount":[1],"NextLife":2}

      ,"2":{"ID":2,"LifeValue":25000,"RewardItem":[24],"RewardCount":[1],"NextLife":3}

      ,"3":{"ID":3,"LifeValue":50000,"RewardItem":[24],"RewardCount":[2],"NextLife":4}

      ,"4":{"ID":4,"LifeValue":100000,"RewardItem":[24],"RewardCount":[4],"NextLife":5}

      ,"5":{"ID":5,"LifeValue":250000,"RewardItem":[25],"RewardCount":[2],"NextLife":6}

      ,"6":{"ID":6,"LifeValue":500000,"RewardItem":[26],"RewardCount":[2],"NextLife":7}

      ,"7":{"ID":7,"LifeValue":1000000,"RewardItem":[94],"RewardCount":[2],"NextLife":8}

      ,"8":{"ID":8,"LifeValue":2000000,"RewardItem":[27],"RewardCount":[2],"NextLife":9}

      ,"9":{"ID":9,"LifeValue":3000000,"RewardItem":[96],"RewardCount":[1],"NextLife":9}

      }// ID:ID,1作为第一个生命值, LifeValue:生命值, RewardItem:奖励道具(对应M_itemcfg中的道具ID), RewardCount:奖励道具数量, NextLife:下个生命值ID


    static getData(key: any): any {
        if (key == null || key == undefined)
            return null;
        return this.data[key];
    }

    static getAllData(): any {
        return this.data;
    }

}