M_SoundCFG = {}

function M_SoundCFG:getData(key)
	if self.datas == nil then
		return nil
	end
	return self.datas[key]
end

function M_SoundCFG:init()
	self.datas = {}
	self.datas[1] = {SoundID = 1, SoundName = "点击", SoundPath = "Sound/click.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[2] = {SoundID = 2, SoundName = "取消", SoundPath = "Sound/back.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[3] = {SoundID = 3, SoundName = "获得奖励", SoundPath = "Sound/bonus.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[4] = {SoundID = 4, SoundName = "弹出框", SoundPath = "Sound/popup.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[5] = {SoundID = 5, SoundName = "升级", SoundPath = "Sound/lvup.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[6] = {SoundID = 6, SoundName = "主界面BGM", SoundPath = "Sound/BG00.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[7] = {SoundID = 7, SoundName = "出海捕鱼BGM", SoundPath = "Sound/BG06.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[8] = {SoundID = 8, SoundName = "商城BGM", SoundPath = "Sound/BG06.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[9] = {SoundID = 9, SoundName = "初级场BGM（包括房间选择）", SoundPath = "Sound/croom1.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[10] = {SoundID = 10, SoundName = "中级场BGM（包括房间选择）", SoundPath = "Sound/croom4.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[11] = {SoundID = 11, SoundName = "高级场BGM（包括房间选择）", SoundPath = "Sound/croom2.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[12] = {SoundID = 12, SoundName = "龙宫场BGM（包括房间选择）", SoundPath = "Sound/croom5.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[13] = {SoundID = 13, SoundName = "碎片场BGM（包括房间选择）", SoundPath = "Sound/BG05.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[14] = {SoundID = 14, SoundName = "金币音效", SoundPath = "Sound/gold.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[15] = {SoundID = 15, SoundName = "钻石音效", SoundPath = "Sound/ls_diamond.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[16] = {SoundID = 16, SoundName = "询问离开", SoundPath = "Sound/askReallyLeave.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[17] = {SoundID = 17, SoundName = "锻造成功", SoundPath = "Sound/duanzao1.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[18] = {SoundID = 18, SoundName = "锻造失败", SoundPath = "Sound/duanzao2.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[19] = {SoundID = 19, SoundName = "BOSS鱼出现后随机出一个", SoundPath = "BGM-boss1.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[20] = {SoundID = 20, SoundName = "BOSS鱼出现后随机出一个", SoundPath = "BGM-boss2.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[21] = {SoundID = 21, SoundName = "BOSS鱼出现后随机出一个", SoundPath = "BGM-boss3.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[22] = {SoundID = 22, SoundName = "掉落物品的音效", SoundPath = "diaoluo.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[23] = {SoundID = 23, SoundName = "巨鳄转盘/巨鲨转盘", SoundPath = "eyuzhuanpan.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[24] = {SoundID = 24, SoundName = "金币掉落", SoundPath = "jinbidiaoluo.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[25] = {SoundID = 25, SoundName = "升炮", SoundPath = "shengpao.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[26] = {SoundID = 26, SoundName = "领取新手任务奖励", SoundPath = "xinshourenwu.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[27] = {SoundID = 27, SoundName = "转盘音效", SoundPath = "huangjinzhuanpan.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[28] = {SoundID = 28, SoundName = "钻石鱼雷爆炸", SoundPath = "zuanshibaozha.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[29] = {SoundID = 29, SoundName = "冰霜战机发射", SoundPath = "bingpaozidan.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[30] = {SoundID = 30, SoundName = "冰霜战机子弹", SoundPath = "bingpaoyuwang.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[31] = {SoundID = 31, SoundName = "鱼死亡1", SoundPath = "fish10.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[32] = {SoundID = 32, SoundName = "鱼死亡2", SoundPath = "fish11.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[33] = {SoundID = 33, SoundName = "鱼死亡3", SoundPath = "fish12.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[34] = {SoundID = 34, SoundName = "鱼死亡4", SoundPath = "fish13.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[35] = {SoundID = 35, SoundName = "鱼死亡5", SoundPath = "fish14.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[36] = {SoundID = 36, SoundName = "鱼死亡6", SoundPath = "fish15.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[37] = {SoundID = 37, SoundName = "鱼死亡7", SoundPath = "fish16.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[38] = {SoundID = 38, SoundName = "鱼死亡8", SoundPath = "fish17.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[39] = {SoundID = 39, SoundName = "鱼死亡9", SoundPath = "fish18.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[40] = {SoundID = 40, SoundName = "鱼死亡10", SoundPath = "fish19.mp3", SoundTime = 1, SoundPriority = 1}
	self.datas[41] = {SoundID = 41, SoundName = "鱼死亡11", SoundPath = "fish20.mp3", SoundTime = 1, SoundPriority = 1}
end

M_SoundCFG:init()
