// ID:ID, Name:名称, ConsumeEnergy:消耗能量数, GoldBombardment:金币轰炸消耗金币, GoldWeight:权重, GoldFloat:金币浮动, PointWeight:积分权重, PointFloat:普通积分浮动, GiftPointWeight:积分权重, GiftPointFloat:礼包积分浮动

export default class Fish_GiantSharkBomber {
  private static data =
      {"1":{"ID":1,"Name":"普通轰炸机","ConsumeEnergy":10,"GoldBombardment":250000,"GoldWeight":[150,300,390,100,50,10],"GoldFloat":[120000,150000,170000,200000,200000,300000,300000,350000,350000,600000,600000,1000000],"PointWeight":[20,55,25],"PointFloat":[2400,2800,2800,3100,3100,3300],"GiftPointWeight":[20,50,30],"GiftPointFloat":[2400,3000,3000,3200,3200,3400]}

      ,"2":{"ID":2,"Name":"黄金轰炸机","ConsumeEnergy":55,"GoldBombardment":1350000,"GoldWeight":[70,100,335,430,50,10,5],"GoldFloat":[700000,900000,900000,1200000,1200000,1300000,1300000,1400000,1400000,2000000,2000000,3000000,3000000,5000000],"PointWeight":[20,55,25],"PointFloat":[2500,3000,3000,3200,3200,3400],"GiftPointWeight":[20,50,30],"GiftPointFloat":[2500,3000,3000,3200,3200,3440]}

      }// ID:ID, Name:名称, ConsumeEnergy:消耗能量数, GoldBombardment:金币轰炸消耗金币, GoldWeight:权重, GoldFloat:金币浮动, PointWeight:积分权重, PointFloat:普通积分浮动, GiftPointWeight:积分权重, GiftPointFloat:礼包积分浮动


    static getData(key: any): any {
        if (key == null || key == undefined)
            return null;
        return this.data[key];
    }

    static getAllData(): any {
        return this.data;
    }

}