Fish_TurretSetCFG = {}

function Fish_TurretSetCFG:getData(key)
	if self.datas == nil then
		return nil
	end
	return self.datas[key]
end

function Fish_TurretSetCFG:init()
	self.datas = {}
	self.datas[1] = {ID = 1, SetID = 1, Name = "经典炮台", MinRate = 1, MaxRate = 1, Grade = 1, VipClear = 0, VipGet = 0, ItemID = {515}, EffectType = {}, RandomEffect = {49,46,48,47}, TurretID = 1, Velocity = 2, LockingPower = 0, RagePower = 0, SelfBulletID = 1, OtherBulletID = 1, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 3, LvUpItem = 297, LvUpCount = 20, ResetReturnCount = {20,32,48}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[2] = {ID = 2, SetID = 2, Name = "双管炮台", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 0, VipGet = 0, ItemID = {516,535}, EffectType = {18,26,37}, RandomEffect = {1,27,29,26,21,37,41}, TurretID = 2, Velocity = 3, LockingPower = 2, RagePower = 0, SelfBulletID = 2, OtherBulletID = 2, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[3] = {ID = 3, SetID = 3, Name = "堡垒重炮", MinRate = 1, MaxRate = 1, Grade = 2, VipClear = 0, VipGet = 0, ItemID = {500,518}, EffectType = {52,36}, RandomEffect = {52,46,48,47}, TurretID = 3, Velocity = 3, LockingPower = 1, RagePower = 0, SelfBulletID = 3, OtherBulletID = 3, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 5, LvUpItem = 297, LvUpCount = 40, ResetReturnCount = {40,64,96,128,160}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[4] = {ID = 4, SetID = 4, Name = "冰霜战机", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 0, VipGet = 0, ItemID = {501,530,503}, EffectType = {27,38,21}, RandomEffect = {1,27,29,26,21,38,41}, TurretID = 4, Velocity = 3, LockingPower = 3, RagePower = 0, SelfBulletID = 4, OtherBulletID = 4, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[5] = {ID = 5, SetID = 5, Name = "暗紫气息", MinRate = 1, MaxRate = 1, Grade = 2, VipClear = 0, VipGet = 1, ItemID = {505}, EffectType = {49,36}, RandomEffect = {49,46,48,47}, TurretID = 5, Velocity = 3, LockingPower = 1, RagePower = 0, SelfBulletID = 5, OtherBulletID = 5, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 3, TopLevel = 5, LvUpItem = 297, LvUpCount = 40, ResetReturnCount = {40,64,96,128,160}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[6] = {ID = 6, SetID = 6, Name = "深渊碧火", MinRate = 1, MaxRate = 1, Grade = 2, VipClear = 0, VipGet = 0, ItemID = {506}, EffectType = {52,36}, RandomEffect = {52,46,48,47}, TurretID = 6, Velocity = 3, LockingPower = 1, RagePower = 0, SelfBulletID = 6, OtherBulletID = 6, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 5, LvUpItem = 297, LvUpCount = 40, ResetReturnCount = {40,64,96,128,160}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[7] = {ID = 7, SetID = 7, Name = "翡翠风暴", MinRate = 1, MaxRate = 1, Grade = 2, VipClear = 1, VipGet = 0, ItemID = {507}, EffectType = {52,36}, RandomEffect = {52,46,48,47}, TurretID = 7, Velocity = 3, LockingPower = 1, RagePower = 0, SelfBulletID = 7, OtherBulletID = 7, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 1, TopLevel = 5, LvUpItem = 297, LvUpCount = 40, ResetReturnCount = {40,64,96,128,160}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[8] = {ID = 8, SetID = 8, Name = "寒冰恐惧", MinRate = 1, MaxRate = 1, Grade = 2, VipClear = 1, VipGet = 0, ItemID = {508}, EffectType = {52,36}, RandomEffect = {52,46,48,47}, TurretID = 8, Velocity = 3, LockingPower = 1, RagePower = 0, SelfBulletID = 8, OtherBulletID = 8, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 1, TopLevel = 5, LvUpItem = 297, LvUpCount = 40, ResetReturnCount = {40,64,96,128,160}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[9] = {ID = 9, SetID = 9, Name = "深蓝闪电", MinRate = 1, MaxRate = 1, Grade = 2, VipClear = 0, VipGet = 0, ItemID = {509}, EffectType = {52,36}, RandomEffect = {52,46,48,47}, TurretID = 9, Velocity = 3, LockingPower = 1, RagePower = 0, SelfBulletID = 9, OtherBulletID = 9, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 5, LvUpItem = 297, LvUpCount = 40, ResetReturnCount = {40,64,96,128,160}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[10] = {ID = 10, SetID = 10, Name = "海皇震怒", MinRate = 1, MaxRate = 1, Grade = 2, VipClear = 0, VipGet = 0, ItemID = {510}, EffectType = {52,36}, RandomEffect = {52,46,48,47}, TurretID = 10, Velocity = 3, LockingPower = 1, RagePower = 0, SelfBulletID = 10, OtherBulletID = 10, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 5, LvUpItem = 297, LvUpCount = 40, ResetReturnCount = {40,64,96,128,160}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[11] = {ID = 11, SetID = 11, Name = "异界恶鬼", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 4, VipGet = 0, ItemID = {511}, EffectType = {53,21,38}, RandomEffect = {53,27,29,26,21,38,41}, TurretID = 11, Velocity = 3, LockingPower = 3, RagePower = 0, SelfBulletID = 11, OtherBulletID = 11, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 1, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[12] = {ID = 12, SetID = 12, Name = "神圣裁决", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 4, VipGet = 0, ItemID = {512}, EffectType = {53,38,26}, RandomEffect = {53,27,29,26,21,38,41}, TurretID = 12, Velocity = 3, LockingPower = 3, RagePower = 0, SelfBulletID = 12, OtherBulletID = 12, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 1, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[13] = {ID = 13, SetID = 13, Name = "虚空魔王", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 0, VipGet = 0, ItemID = {513}, EffectType = {53,21,38}, RandomEffect = {53,27,29,26,21,38,41}, TurretID = 13, Velocity = 3, LockingPower = 3, RagePower = 0, SelfBulletID = 13, OtherBulletID = 13, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[14] = {ID = 14, SetID = 14, Name = "天剑霸皇", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 4, VipGet = 0, ItemID = {514}, EffectType = {53,21,38}, RandomEffect = {53,27,29,26,21,38,41}, TurretID = 14, Velocity = 3, LockingPower = 3, RagePower = 0, SelfBulletID = 14, OtherBulletID = 14, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 1, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[15] = {ID = 15, SetID = 15, Name = "碧蓝幻想", MinRate = 1, MaxRate = 1, Grade = 2, VipClear = 0, VipGet = 3, ItemID = {502}, EffectType = {52,46,37}, RandomEffect = {52,46,48,47}, TurretID = 15, Velocity = 3, LockingPower = 2, RagePower = 0, SelfBulletID = 15, OtherBulletID = 15, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 3, TopLevel = 5, LvUpItem = 297, LvUpCount = 40, ResetReturnCount = {40,64,96,128,160}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[17] = {ID = 17, SetID = 17, Name = "天空战机", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 0, VipGet = 0, ItemID = {504,517}, EffectType = {53,27,37}, RandomEffect = {53,27,29,26,21,37,41}, TurretID = 17, Velocity = 3, LockingPower = 2, RagePower = 0, SelfBulletID = 17, OtherBulletID = 17, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[18] = {ID = 18, SetID = 18, Name = "紫色猫猫", MinRate = 1, MaxRate = 1, Grade = 1, VipClear = 0, VipGet = 0, ItemID = {519}, EffectType = {52,46}, RandomEffect = {52,46,48,47}, TurretID = 18, Velocity = 3, LockingPower = 0, RagePower = 0, SelfBulletID = 30, OtherBulletID = 30, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 1, TopLevel = 3, LvUpItem = 297, LvUpCount = 20, ResetReturnCount = {20,32,48}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[19] = {ID = 19, SetID = 19, Name = "美国队长", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 0, VipGet = 5, ItemID = {520}, EffectType = {53,21,37}, RandomEffect = {53,27,29,26,21,37,41}, TurretID = 19, Velocity = 3, LockingPower = 2, RagePower = 0, SelfBulletID = 31, OtherBulletID = 31, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 3, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[20] = {ID = 20, SetID = 20, Name = "愤怒小鸡", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 0, VipGet = 0, ItemID = {521,529}, EffectType = {53,26,38}, RandomEffect = {53,27,29,26,21,38,41}, TurretID = 20, Velocity = 3, LockingPower = 3, RagePower = 0, SelfBulletID = 32, OtherBulletID = 32, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 6, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[21] = {ID = 21, SetID = 21, Name = "弯刀利爪", MinRate = 1, MaxRate = 1, Grade = 1, VipClear = 0, VipGet = 0, ItemID = {522}, EffectType = {52,21}, RandomEffect = {52,46,48,47}, TurretID = 21, Velocity = 3, LockingPower = 0, RagePower = 0, SelfBulletID = 33, OtherBulletID = 33, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 1, TopLevel = 3, LvUpItem = 297, LvUpCount = 20, ResetReturnCount = {20,32,48}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[22] = {ID = 22, SetID = 22, Name = "齐天大圣", MinRate = 1, MaxRate = 1, Grade = 3, VipClear = 0, VipGet = 0, ItemID = {523,524}, EffectType = {53,38,27}, RandomEffect = {53,27,29,26,21,38,41}, TurretID = 22, Velocity = 3, LockingPower = 3, RagePower = 0, SelfBulletID = 34, OtherBulletID = 34, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 5, TopLevel = 7, LvUpItem = 297, LvUpCount = 60, ResetReturnCount = {60,96,144,192,240,288,336}, BatteryLv = {}, MultipleUpper = {}, AddValue = {}}
	self.datas[23] = {ID = 23, SetID = 23, Name = "新春炮", MinRate = 1, MaxRate = 1, Grade = 4, VipClear = 0, VipGet = 0, ItemID = {528,527}, EffectType = {14,19,28,39}, RandomEffect = {1,27,29,26,22,39,41}, TurretID = 23, Velocity = 4, LockingPower = 4, RagePower = 0, SelfBulletID = 78, OtherBulletID = 78, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 10, LvUpItem = 295, LvUpCount = 100, ResetReturnCount = {100,160,240,320,400,480,560,640,720,800}, BatteryLv = {2,4,6}, MultipleUpper = {14,14,14}, AddValue = {1,1,1}}
	self.datas[24] = {ID = 24, SetID = 24, Name = "斗技战神", MinRate = 1, MaxRate = 1, Grade = 4, VipClear = 0, VipGet = 0, ItemID = {531,532,533,534}, EffectType = {54,14,23,39,41}, RandomEffect = {54,27,29,26,23,39,41}, TurretID = 24, Velocity = 4, LockingPower = 4, RagePower = 1, SelfBulletID = 79, OtherBulletID = 79, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 10, LvUpItem = 214, LvUpCount = 100, ResetReturnCount = {100,160,240,320,400,480,560,640,720,800}, BatteryLv = {2,4,6}, MultipleUpper = {14,14,14}, AddValue = {1,1,1}}
	self.datas[25] = {ID = 25, SetID = 25, Name = "海豹团团", MinRate = 1, MaxRate = 1, Grade = 4, VipClear = 0, VipGet = 0, ItemID = {536}, EffectType = {54,14,26,39,41}, RandomEffect = {54,27,29,26,22,39,41}, TurretID = 25, Velocity = 3, LockingPower = 4, RagePower = 0, SelfBulletID = 19, OtherBulletID = 19, PowerBulletID = 45, AddRate = 0, MaxPower = 1800, PowerBuff = 5, FireSpeed = 165, FireItemSpeed = {150,140}, Route = 2, TopLevel = 10, LvUpItem = 296, LvUpCount = 100, ResetReturnCount = {100,160,240,320,400,480,560,640,720,800}, BatteryLv = {2,4,6}, MultipleUpper = {14,14,14}, AddValue = {1,1,1}}
end

Fish_TurretSetCFG:init()
