Fish_SoundCFG = {}

function Fish_SoundCFG:getData(key)
	if self.datas == nil then
		return nil
	end
	return self.datas[key]
end

function Fish_SoundCFG:init()
	self.datas = {}
	self.datas[1] = {SoundID = 1, SoundName = "点击", SoundPath = "Sound/click.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[2] = {SoundID = 2, SoundName = "取消", SoundPath = "Sound/back.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[3] = {SoundID = 3, SoundName = "获得奖励", SoundPath = "Sound/bonus.mp3", SoundTime = 2, SoundType = 1, SoundPriority = 0}
	self.datas[4] = {SoundID = 4, SoundName = "弹出框", SoundPath = "Sound/popup.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[5] = {SoundID = 5, SoundName = "普通发炮", SoundPath = "Sound/bingpaozidan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[6] = {SoundID = 6, SoundName = "渔网", SoundPath = "Sound/net_11.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[7] = {SoundID = 7, SoundName = "升级", SoundPath = "Sound/shengji.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[8] = {SoundID = 8, SoundName = "在线奖励", SoundPath = "Sound/charge.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[9] = {SoundID = 9, SoundName = "主界面BGM", SoundPath = "Sound/BG00.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[10] = {SoundID = 10, SoundName = "出海捕鱼BGM", SoundPath = "Sound/BG00.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[11] = {SoundID = 11, SoundName = "商城BGM", SoundPath = "", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[12] = {SoundID = 12, SoundName = "鱼潮结束", SoundPath = "Sound/refresh.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[13] = {SoundID = 13, SoundName = "收集金币音效", SoundPath = "Sound/ReceiveGold1.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[14] = {SoundID = 14, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[15] = {SoundID = 15, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[16] = {SoundID = 16, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[17] = {SoundID = 17, SoundName = "初级场房间选择", SoundPath = "Sound/croom1.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[18] = {SoundID = 18, SoundName = "中级场房间选择", SoundPath = "Sound/croom4.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[19] = {SoundID = 19, SoundName = "高级场房间选择", SoundPath = "Sound/croom2.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[20] = {SoundID = 20, SoundName = "初级场BGM", SoundPath = "Sound/BG05.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[21] = {SoundID = 21, SoundName = "中级场BGM", SoundPath = "Sound/BG05.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[22] = {SoundID = 22, SoundName = "高级场BGM", SoundPath = "Sound/BG05.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[23] = {SoundID = 23, SoundName = "龙宫场BGM", SoundPath = "Sound/BG05.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[24] = {SoundID = 24, SoundName = "碎片场BGM", SoundPath = "Sound/BG05.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[25] = {SoundID = 25, SoundName = "物品进包", SoundPath = "Sound/ls_blinkc.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[26] = {SoundID = 26, SoundName = "小鱼死1", SoundPath = "Sound/F_die01.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[27] = {SoundID = 27, SoundName = "小鱼死2", SoundPath = "Sound/F_die02.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[28] = {SoundID = 28, SoundName = "小鱼死3", SoundPath = "Sound/F_die03.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[29] = {SoundID = 29, SoundName = "中鱼死1", SoundPath = "Sound/F_die04.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[30] = {SoundID = 30, SoundName = "中鱼死2", SoundPath = "Sound/M_die01.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[31] = {SoundID = 31, SoundName = "中鱼死3", SoundPath = "Sound/M_die02.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[32] = {SoundID = 32, SoundName = "大鱼死1", SoundPath = "Sound/M_die03.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[33] = {SoundID = 33, SoundName = "大鱼死2", SoundPath = "Sound/M_die04.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[34] = {SoundID = 34, SoundName = "BOSS鱼死1", SoundPath = "Sound/Bigdie01.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[35] = {SoundID = 35, SoundName = "BOSS鱼死2", SoundPath = "Sound/Bigdie02.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[36] = {SoundID = 36, SoundName = "切炮", SoundPath = "Sound/change_seat.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[37] = {SoundID = 37, SoundName = "boss/巨鳄来袭/大圣", SoundPath = "Sound/boss_warning.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[38] = {SoundID = 38, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[39] = {SoundID = 39, SoundName = "暴富", SoundPath = "Sound/F_die04.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 1}
	self.datas[40] = {SoundID = 40, SoundName = "金币转盘", SoundPath = "Sound/slotr.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[41] = {SoundID = 41, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[42] = {SoundID = 42, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[43] = {SoundID = 43, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[44] = {SoundID = 44, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[45] = {SoundID = 45, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[46] = {SoundID = 46, SoundName = "南海获得金币", SoundPath = "Sound/ls_gold.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[47] = {SoundID = 47, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[48] = {SoundID = 48, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[49] = {SoundID = 49, SoundName = "大圣老虎机", SoundPath = "Sound/laohuji.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[50] = {SoundID = 50, SoundName = "破产", SoundPath = "Sound/Missle.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[51] = {SoundID = 51, SoundName = "物品掉落", SoundPath = "Sound/coin.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[52] = {SoundID = 52, SoundName = "升炮成功", SoundPath = "Sound/ls_gold.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[53] = {SoundID = 53, SoundName = "钻石鱼雷", SoundPath = "Sound/bomb.mp3", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[54] = {SoundID = 54, SoundName = "黄金鱼爆金", SoundPath = "Sound/goldshow.mp3", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[55] = {SoundID = 55, SoundName = "冰冻引导", SoundPath = "Sound/fish_newbie_bingdong.mp3", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[56] = {SoundID = 56, SoundName = "锁定引导", SoundPath = "Sound/fish_newbie_suoding.mp3", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[57] = {SoundID = 57, SoundName = "黄金鱼转盘", SoundPath = "Sound/zhadanzhuanpan.mp3", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[58] = {SoundID = 58, SoundName = "BOSS鱼出现后随机出一个", SoundPath = "Sound/BGM-boss1.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[59] = {SoundID = 59, SoundName = "BOSS鱼出现后随机出一个", SoundPath = "Sound/BGM-boss2.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[60] = {SoundID = 60, SoundName = "BOSS鱼出现后随机出一个", SoundPath = "Sound/BGM-boss3.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[61] = {SoundID = 61, SoundName = "掉落物品的音效", SoundPath = "Sound/diaoluo.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[62] = {SoundID = 62, SoundName = "巨鳄转盘/巨鲨转盘", SoundPath = "Sound/eyuzhuanpan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[63] = {SoundID = 63, SoundName = "金币掉落", SoundPath = "Sound/jinbidiaoluo.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[64] = {SoundID = 64, SoundName = "升炮", SoundPath = "", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[65] = {SoundID = 65, SoundName = "领取新手任务奖励", SoundPath = "Sound/xinshourenwu.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[66] = {SoundID = 66, SoundName = "转盘音效", SoundPath = "Sound/huangjinzhuanpan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[67] = {SoundID = 67, SoundName = "钻石鱼雷、定海神针爆炸", SoundPath = "Sound/baozha.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[68] = {SoundID = 68, SoundName = "冰霜战机发射", SoundPath = "Sound/bingpaozidan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[69] = {SoundID = 69, SoundName = "冰霜战机子弹", SoundPath = "Sound/bingpaoyuwang.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[70] = {SoundID = 70, SoundName = "鱼死亡1", SoundPath = "Sound/fish10.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[71] = {SoundID = 71, SoundName = "鱼死亡2", SoundPath = "Sound/fish11.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[72] = {SoundID = 72, SoundName = "鱼死亡3", SoundPath = "Sound/fish12.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[73] = {SoundID = 73, SoundName = "鱼死亡4", SoundPath = "Sound/fish13.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[74] = {SoundID = 74, SoundName = "鱼死亡5", SoundPath = "Sound/fish14.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[75] = {SoundID = 75, SoundName = "鱼死亡6", SoundPath = "Sound/fish15.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[76] = {SoundID = 76, SoundName = "鱼死亡7", SoundPath = "Sound/fish16.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[77] = {SoundID = 77, SoundName = "鱼死亡8", SoundPath = "Sound/fish17.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[78] = {SoundID = 78, SoundName = "鱼死亡9", SoundPath = "Sound/fish18.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[79] = {SoundID = 79, SoundName = "鱼死亡10", SoundPath = "Sound/fish19.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[80] = {SoundID = 80, SoundName = "鱼死亡11", SoundPath = "Sound/fish20.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[81] = {SoundID = 81, SoundName = "boss鱼死亡1", SoundPath = "Sound/Dead-bigboss.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[82] = {SoundID = 82, SoundName = "boss鱼死亡2", SoundPath = "Sound/Dead-smallboss.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[83] = {SoundID = 83, SoundName = "小鱼死亡1", SoundPath = "Sound/Dead-smallfish1.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[84] = {SoundID = 84, SoundName = "小鱼死亡2", SoundPath = "Sound/Dead-smallfish2.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[85] = {SoundID = 85, SoundName = "小鱼死亡3", SoundPath = "Sound/Dead-smallfish3.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[86] = {SoundID = 86, SoundName = "小鱼死亡4", SoundPath = "Sound/Dead-smallfish4.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[87] = {SoundID = 87, SoundName = "黄金鱼死亡爆炸", SoundPath = "Sound/zuanshibaozha.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[88] = {SoundID = 88, SoundName = "", SoundPath = "", SoundTime = nil, SoundType = nil, SoundPriority = nil}
	self.datas[89] = {SoundID = 89, SoundName = "普通/青铜/白银/黄金鱼雷爆炸", SoundPath = "Sound/zuantouxiabaozha.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[90] = {SoundID = 90, SoundName = "炸弹转盘", SoundPath = "Sound/zhadanzhuanpan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[91] = {SoundID = 91, SoundName = "炸弹蟹", SoundPath = "Sound/zhadanxie.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[92] = {SoundID = 92, SoundName = "骰子鱼成功", SoundPath = "Sound/touzichenggong.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[93] = {SoundID = 93, SoundName = "骰子鱼失败", SoundPath = "Sound/touzishibai.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 1}
	self.datas[94] = {SoundID = 94, SoundName = "贝壳鱼背景", SoundPath = "Sound/beikebeijing.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[95] = {SoundID = 95, SoundName = "红包", SoundPath = "Sound/xingyunchoujiang.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 1}
	self.datas[96] = {SoundID = 96, SoundName = "幸运抽奖", SoundPath = "Sound/fengyuleidian.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 1}
	self.datas[97] = {SoundID = 97, SoundName = "钻头虾爆炸", SoundPath = "Sound/zuantouxiabaozha.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[98] = {SoundID = 98, SoundName = "捞鱼发财发大财", SoundPath = "Sound/Dead-bigboss.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[99] = {SoundID = 99, SoundName = "捞鱼暴富", SoundPath = "Sound/Dead-bigboss.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[100] = {SoundID = 100, SoundName = "双管炮台发炮", SoundPath = "Sound/shuangguan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[101] = {SoundID = 101, SoundName = "大厅随机bgm2", SoundPath = "Sound/BGM-game3.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[102] = {SoundID = 102, SoundName = "轮盘", SoundPath = "Sound/lunpan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[103] = {SoundID = 103, SoundName = "钻头虾碰撞", SoundPath = "Sound/pengzhuang.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[104] = {SoundID = 104, SoundName = "海盗章鱼", SoundPath = "Sound/haidaozhangyu.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[105] = {SoundID = 105, SoundName = "停顿音", SoundPath = "Sound/tindun.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[106] = {SoundID = 106, SoundName = "轮盘2", SoundPath = "Sound/lunpan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[107] = {SoundID = 107, SoundName = "海盗章鱼2", SoundPath = "Sound/haidaojinbi.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[108] = {SoundID = 108, SoundName = "冰冻", SoundPath = "Sound/bingdong.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[109] = {SoundID = 109, SoundName = "瞄准", SoundPath = "Sound/miaozhun.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[110] = {SoundID = 110, SoundName = "狂暴", SoundPath = "Sound/kuangbao.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[111] = {SoundID = 111, SoundName = "召唤", SoundPath = "Sound/zhaohuan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[112] = {SoundID = 112, SoundName = "鱼雷准备", SoundPath = "Sound/yuleizb.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
	self.datas[113] = {SoundID = 113, SoundName = "转盘", SoundPath = "Sound/zhuanpan.mp3", SoundTime = 1, SoundType = 1, SoundPriority = 0}
end

Fish_SoundCFG:init()
