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@@ -20,7 +20,7 @@ function M_Global_Config:init()
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self.datas["TreasureChestProbability"] = {Key = "TreasureChestProbability", Desc = "魔导石宝箱 奖励概率(万分比)", IntValue = nil, IntListValue = {5000,2500,2500}, StrValue = "", StrListValue = {}, BoolValue = nil}
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self.datas["TreasureChestProbability"] = {Key = "TreasureChestProbability", Desc = "魔导石宝箱 奖励概率(万分比)", IntValue = nil, IntListValue = {5000,2500,2500}, StrValue = "", StrListValue = {}, BoolValue = nil}
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self.datas["SuperTriggered"] = {Key = "SuperTriggered", Desc = "鱼阵时间触发 基础间隔,随机偏移", IntValue = nil, IntListValue = {60,20}, StrValue = "", StrListValue = {}, BoolValue = nil}
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self.datas["SuperTriggered"] = {Key = "SuperTriggered", Desc = "鱼阵时间触发 基础间隔,随机偏移", IntValue = nil, IntListValue = {60,20}, StrValue = "", StrListValue = {}, BoolValue = nil}
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self.datas["Death"] = {Key = "Death", Desc = "主角受击次数死亡", IntValue = 5, IntListValue = {}, StrValue = "", StrListValue = {}, BoolValue = nil}
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self.datas["Death"] = {Key = "Death", Desc = "主角受击次数死亡", IntValue = 5, IntListValue = {}, StrValue = "", StrListValue = {}, BoolValue = nil}
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- self.datas["MonsterRefresh"] = {Key = "MonsterRefresh", Desc = "刷怪圈(外圈直径,内圈直径)", IntValue = nil, IntListValue = {30,20}, StrValue = "", StrListValue = {}, BoolValue = nil}
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+ self.datas["MonsterRefresh"] = {Key = "MonsterRefresh", Desc = "刷怪圈(外圈直径,内圈直径)", IntValue = nil, IntListValue = {900,600}, StrValue = "", StrListValue = {}, BoolValue = nil}
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self.datas["Experience1"] = {Key = "Experience1", Desc = "道具ID:5 提供的经验值", IntValue = 10, IntListValue = {}, StrValue = "", StrListValue = {}, BoolValue = nil}
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self.datas["Experience1"] = {Key = "Experience1", Desc = "道具ID:5 提供的经验值", IntValue = 10, IntListValue = {}, StrValue = "", StrListValue = {}, BoolValue = nil}
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self.datas["Experience2"] = {Key = "Experience2", Desc = "道具ID:6 提供的经验值", IntValue = 20, IntListValue = {}, StrValue = "", StrListValue = {}, BoolValue = nil}
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self.datas["Experience2"] = {Key = "Experience2", Desc = "道具ID:6 提供的经验值", IntValue = 20, IntListValue = {}, StrValue = "", StrListValue = {}, BoolValue = nil}
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end
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end
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