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配置资源更新。

huangjinghao 1 개월 전
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59cac4ce32
100개의 변경된 파일1875개의 추가작업 그리고 2개의 파일을 삭제
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+ 1 - 0
GameConfig/A_New_BuildAll.bat

@@ -1,5 +1,6 @@
 ExeclExport.exe auto
 copy /y ts\M_i18n.ts ..\..\Client\assets\Script\Config
+copy /y ts\M_test.ts ..\..\Client\assets\Script\Config
 
 @echo off
 ::if "%nopause%" == "true" (@echo on) else (pause)

+ 3 - 2
GameConfig/CFG.check

@@ -1,2 +1,3 @@
-D:\git\newWork\FishConfig\GameConfig\SensitiveWordCFG.xls:-583314849
-D:\git\newWork\FishConfig\GameConfig\M_i18n.xls:-192557145
+D:\git\newWork\FishConfig\GameConfig\M_i18n.xls:-192557145
+D:\git\newWork\FishConfig\GameConfig\SensitiveWordCFG.xls:-583314849
+D:\git\newWork\FishConfig\GameConfig\M_test.xls:209833058

+ 105 - 0
GameConfig/Code/Client/M_test.cpp

@@ -0,0 +1,105 @@
+#include "stdafx.h"
+#include "tinyxml2/tinyxml2.h"
+#include "LuaCfgHelper.h"
+#include <iostream>
+#include <boost/algorithm/string.hpp>
+#include "M_test.h"
+std::auto_ptr<M_test> M_test::msSingleton(nullptr);
+
+int M_test::GetCount()
+{
+	return (int)mMapData.size();
+}
+
+const M_testData* M_test::GetData(std::string ID)
+{
+	auto it = mMapData.find(ID);
+	if (it != mMapData.end())
+	{
+		return &it->second;
+	}
+	return NULL;
+}
+
+const std::map<std::string, M_testData>& M_test::GetMapData()
+{
+	return mMapData;
+}
+
+void M_test::Load()
+{
+	tinyxml2::XMLDocument xmlDoc;
+	std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_test.xml");
+	auto result = xmlDoc.Parse(content.c_str(), content.length());
+	if (result != tinyxml2::XML_SUCCESS)
+	{
+		CCLOGERROR("Result:%d", result);
+		CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
+		return;
+	}
+	auto root = xmlDoc.RootElement();
+	if (root == NULL)
+	{
+		CCASSERT(false, "root == NULL");
+		return;
+	}
+	auto element = root->FirstChildElement("Data");
+	while (element != NULL)
+	{
+		M_testData data;
+		data.mID = element->Attribute("ID");
+		data.mxxx = element->Attribute("xxx");
+		data.mttt = element->Attribute("ttt");
+		if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
+		CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
+		mMapData.insert(std::make_pair(data.mID, data));
+		element = element->NextSiblingElement();
+	}
+	CCLOG("M_test Loaded. Load Data:%u", mMapData.size());
+}
+
+void M_test::LoadLua()
+{
+	LuaEngine::getInstance()->executeScriptFile("config/M_test");
+	lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
+	lua_getglobal(L, "M_test");
+	CCASSERT(lua_istable(L, -1) == 1, "is not table");
+	lua_pushstring(L, "datas");
+	lua_gettable(L, -2);
+	CCASSERT(lua_istable(L, -1) == 1, "is not table");
+	lua_pushnil(L);
+	while(lua_next(L, 2))
+	{
+		CCASSERT(lua_istable(L, -1) == 1, "is not table");
+		M_testData data;
+		LuaCfgHelper::readString(L, "ID", data.mID);
+		LuaCfgHelper::readString(L, "xxx", data.mxxx);
+		LuaCfgHelper::readString(L, "ttt", data.mttt);
+		if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
+		CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
+		mMapData.insert(std::make_pair(data.mID, data));
+		lua_pop(L, 1);
+	}
+	lua_settop(L, 0);
+	CCLOG("M_test Loaded. Load Data:%u", mMapData.size());
+}
+
+void M_test::Reload()
+{
+	mMapData.clear();
+	Load();
+}
+
+M_test* M_test::GetSingleton()
+{
+	if (msSingleton.get() == nullptr)
+	{
+		msSingleton.reset(new M_test());
+	}
+	return msSingleton.get();
+}
+
+void M_test::Release()
+{
+	msSingleton.reset(nullptr);
+}

+ 29 - 0
GameConfig/Code/Client/M_test.h

@@ -0,0 +1,29 @@
+#pragma once
+#include <map>
+struct M_testData
+{
+	//²ÎÊý±àºÅ
+	std::string mID;
+	//ÖÐÎÄ
+	std::string mxxx;
+	//Ó¢ÎÄ
+	std::string mttt;
+};
+
+class M_test
+{
+public:
+private:
+	static std::auto_ptr<M_test> msSingleton;
+public:
+	int GetCount();
+	const M_testData* GetData(std::string ID);
+	const std::map<std::string, M_testData>& GetMapData();
+	void Load();
+	void LoadLua();
+	void Reload();
+	static M_test* GetSingleton();
+	static void Release();
+private:
+	std::map<std::string, M_testData> mMapData;
+};

+ 94 - 0
GameConfig/Code/Server/M_test.cpp

@@ -0,0 +1,94 @@
+#include "stdafx.h"
+#include <cassert>
+#include <fstream>
+#include <iostream>
+#include <iostream>
+#include <boost/smart_ptr.hpp>
+#include <boost/algorithm/string.hpp>
+#include "tinyxml2.h"
+#include "M_test.h"
+#include "FileEncrypt.h"
+std::auto_ptr<M_test> M_test::msSingleton(nullptr);
+
+int M_test::GetCount()
+{
+	return (int)mMapData.size();
+}
+
+const M_testData* M_test::GetData(std::string ID)
+{
+	auto it = mMapData.find(ID);
+	if (it != mMapData.end())
+	{
+		return &it->second;
+	}
+	return NULL;
+}
+
+boost::unordered_map<std::string, M_testData>& M_test::GetMapData()
+{
+	return mMapData;
+}
+
+void M_test::Reload()
+{
+	mMapData.clear();
+	Load();
+}
+
+void M_test::Load(const std::string& path)
+{
+	std::ifstream readStream(path, std::ios::binary);
+	if (!readStream.is_open())
+	{
+		assert(false);
+		return;
+	}
+	readStream.seekg(0, std::ios::end);
+	int fileSize = readStream.tellg();
+	boost::shared_array<char> buffer(new char[fileSize+1]);
+	buffer.get()[fileSize] = '\0';
+	readStream.seekg(0, std::ios::beg);
+	readStream.read(buffer.get(), fileSize);
+	readStream.close();
+	FileEncrypt::decryptBuffer( buffer, fileSize );
+	tinyxml2::XMLDocument xmlDoc;
+	auto result = xmlDoc.Parse(buffer.get(), fileSize);
+	if (result != tinyxml2::XML_SUCCESS)
+	{
+		assert(false);
+		return;
+	}
+	auto root = xmlDoc.RootElement();
+	if (root == NULL)
+	{
+		assert(false);
+		return;
+	}
+	auto element = root->FirstChildElement("Data");
+	while (element != NULL)
+	{
+		M_testData data;
+		data.mID = element->Attribute("ID");
+		data.mxxx = element->Attribute("xxx");
+		data.mttt = element->Attribute("ttt");
+		if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
+		assert(mMapData.find(data.mID) == mMapData.end());
+		mMapData.insert(std::make_pair(data.mID, data));
+		element = element->NextSiblingElement();
+	}
+}
+
+void M_test::Load()
+{
+	Load("../Config/M_test.xml");
+}
+
+M_test* M_test::GetSingleton()
+{
+	if (msSingleton.get() == nullptr)
+	{
+		msSingleton.reset(new M_test());
+	}
+	return msSingleton.get();
+}

+ 29 - 0
GameConfig/Code/Server/M_test.h

@@ -0,0 +1,29 @@
+#pragma once
+#include <boost/unordered_map.hpp>
+#include <vector>
+struct M_testData
+{
+	//²ÎÊý±àºÅ
+	std::string mID;
+	//ÖÐÎÄ
+	std::string mxxx;
+	//Ó¢ÎÄ
+	std::string mttt;
+};
+
+class M_test
+{
+public:
+private:
+	static std::auto_ptr<M_test> msSingleton;
+public:
+	int GetCount();
+	const M_testData* GetData(std::string ID);
+	boost::unordered_map<std::string, M_testData>& GetMapData();
+	void Reload();
+	void Load(const std::string& path);
+	void Load();
+	static M_test* GetSingleton();
+private:
+	boost::unordered_map<std::string, M_testData> mMapData;
+};

+ 17 - 0
GameConfig/Lua/M_test.lua

@@ -0,0 +1,17 @@
+M_test = {}
+
+function M_test:getData(key)
+	if self.datas == nil then
+		return nil
+	end
+	return self.datas[key]
+end
+
+function M_test:init()
+	self.datas = {}
+	self.datas["10002"] = {ID = "10002", xxx = "今日剩余次数:#&0次", ttt = "Remaining times today: #&0 times"}
+	self.datas["10003"] = {ID = "10003", xxx = "魔法转盘", ttt = "Magic Carousel"}
+	self.datas["10004"] = {ID = "10004", xxx = "神秘事务司", ttt = "Division of Mystery Affairs"}
+end
+
+M_test:init()

BIN
GameConfig/M_test.xls


+ 6 - 0
GameConfig/Xml/M_test.xml

@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Root>
+	<Data ID="10002" xxx="今日剩余次数:#&amp;0次" ttt="Remaining times today: #&amp;0 times" />
+	<Data ID="10003" xxx="魔法转盘" ttt="Magic Carousel" />
+	<Data ID="10004" xxx="神秘事务司" ttt="Division of Mystery Affairs" />
+</Root>

+ 7 - 0
GameConfig/json/M_test.json

@@ -0,0 +1,7 @@
+{"10002":{"ID":"10002","xxx":"今日剩余次数:#&0次","ttt":"Remaining times today: #&0 times"}
+
+,"10003":{"ID":"10003","xxx":"魔法转盘","ttt":"Magic Carousel"}
+
+,"10004":{"ID":"10004","xxx":"神秘事务司","ttt":"Division of Mystery Affairs"}
+
+}

+ 24 - 0
GameConfig/ts/M_test.ts

@@ -0,0 +1,24 @@
+// ID:参数编号, xxx:中文, ttt:英文
+
+export default class M_test {
+  private static data =
+      {"10002":{"ID":"10002","xxx":"今日剩余次数:#&0次","ttt":"Remaining times today: #&0 times"}
+
+      ,"10003":{"ID":"10003","xxx":"魔法转盘","ttt":"Magic Carousel"}
+
+      ,"10004":{"ID":"10004","xxx":"神秘事务司","ttt":"Division of Mystery Affairs"}
+
+      }// ID:参数编号, xxx:中文, ttt:英文
+
+
+    static getData(key: any): any {
+        if (key == null || key == undefined)
+            return null;
+        return this.data[key];
+    }
+
+    static getAllData(): any {
+        return this.data;
+    }
+
+}

+ 12 - 0
GameRes/hero/hero1001.meta

@@ -0,0 +1,12 @@
+{
+  "ver": "1.1.2",
+  "uuid": "34f63b78-f429-4770-84e9-1635aff99fb5",
+  "isBundle": false,
+  "bundleName": "",
+  "priority": 1,
+  "compressionType": {},
+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

+ 12 - 0
GameRes/hero/hero1001/attack.meta

@@ -0,0 +1,12 @@
+{
+  "ver": "1.1.2",
+  "uuid": "5b2aad0e-b30a-4c52-8524-eb8342980346",
+  "isBundle": false,
+  "bundleName": "",
+  "priority": 1,
+  "compressionType": {},
+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

BIN
GameRes/hero/hero1001/attack/YX_kzs-attack_00.png


+ 36 - 0
GameRes/hero/hero1001/attack/YX_kzs-attack_00.png.meta

@@ -0,0 +1,36 @@
+{
+  "ver": "2.3.5",
+  "uuid": "c34444f0-60f6-4dc4-bc4c-dad5f790f6e0",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "width": 217,
+  "height": 162,
+  "platformSettings": {},
+  "subMetas": {
+    "YX_kzs-attack_00": {
+      "ver": "1.0.4",
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이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.