#pragma once #include struct Fish_ActivityKillCrabLifeValueCFGData { //ID,1作为第一个生命值 int mID; //生命值 int mLifeValue; //奖励道具(对应M_itemcfg中的道具ID) std::vector mRewardItem; //奖励道具数量 std::vector mRewardCount; //下个生命值ID int mNextLife; }; class Fish_ActivityKillCrabLifeValueCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_ActivityKillCrabLifeValueCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_ActivityKillCrabLifeValueCFG* GetSingleton(); static void Release(); private: std::map mMapData; };