#pragma once #include struct Fish_ActivityKillCrabRankRewardCFGData { //ID int mID; //开始排名 int mStartRank; //结束排名 int mEndRank; //奖励道具列表,填写M_ItemCFG中的道具ID std::vector mRewardList; //奖励数量 std::vector mRewardCount; }; class Fish_ActivityKillCrabRankRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_ActivityKillCrabRankRewardCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_ActivityKillCrabRankRewardCFG* GetSingleton(); static void Release(); private: std::map mMapData; };