#pragma once #include struct Fish_ArenaTurretCFGData { //ID int mID; //开放倍率 int mOpenRate; //竞技场积分加成 int mArenaIntegral; }; class Fish_ArenaTurretCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_ArenaTurretCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_ArenaTurretCFG* GetSingleton(); static void Release(); private: std::map mMapData; };