#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "Fish_ArmatureCFG.h" std::auto_ptr Fish_ArmatureCFG::msSingleton(nullptr); int Fish_ArmatureCFG::GetCount() { return (int)mMapData.size(); } const Fish_ArmatureCFGData* Fish_ArmatureCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& Fish_ArmatureCFG::GetMapData() { return mMapData; } void Fish_ArmatureCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_ArmatureCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_ArmatureCFGData data; data.mID = element->IntAttribute("ID"); data.mName = element->Attribute("Name"); data.mResType = element->IntAttribute("ResType"); data.mResName = element->Attribute("ResName"); data.mResPath = element->Attribute("ResPath"); data.mMoveAction = element->Attribute("MoveAction"); data.mDieAction = element->Attribute("DieAction"); data.mColor = element->IntAttribute("Color"); data.mScale = element->FloatAttribute("Scale"); data.mEnableFlipped = element->BoolAttribute("EnableFlipped"); { const char* Collider = element->Attribute("Collider"); std::vector vecCollider; boost::split(vecCollider, Collider, boost::is_any_of(",")); float temp; for (unsigned int i = 0; i < vecCollider.size(); i++) { if (tinyxml2::XMLUtil::ToFloat(vecCollider[i].c_str(), &temp)) { data.mCollider.push_back(temp); } } } { const char* AttachArmatures = element->Attribute("AttachArmatures"); std::vector vecAttachArmatures; boost::split(vecAttachArmatures, AttachArmatures, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecAttachArmatures.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecAttachArmatures[i].c_str(), &temp)) { data.mAttachArmatures.push_back(temp); } } } data.mFixFlag = element->Attribute("FixFlag"); { const char* Circles = element->Attribute("Circles"); std::vector vecCircles; boost::split(vecCircles, Circles, boost::is_any_of(",")); for (unsigned int i = 0; i < vecCircles.size(); i++) { data.mCircles.push_back(vecCircles[i]); } } { const char* AttachParticles = element->Attribute("AttachParticles"); std::vector vecAttachParticles; boost::split(vecAttachParticles, AttachParticles, boost::is_any_of(",")); for (unsigned int i = 0; i < vecAttachParticles.size(); i++) { data.mAttachParticles.push_back(vecAttachParticles[i]); } } if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("Fish_ArmatureCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_ArmatureCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/Fish_ArmatureCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "Fish_ArmatureCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); Fish_ArmatureCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readString(L, "Name", data.mName); LuaCfgHelper::readInt(L, "ResType", data.mResType); LuaCfgHelper::readString(L, "ResName", data.mResName); LuaCfgHelper::readString(L, "ResPath", data.mResPath); LuaCfgHelper::readString(L, "MoveAction", data.mMoveAction); LuaCfgHelper::readString(L, "DieAction", data.mDieAction); LuaCfgHelper::readInt(L, "Color", data.mColor); LuaCfgHelper::readFloat(L, "Scale", data.mScale); LuaCfgHelper::readBool(L, "EnableFlipped", data.mEnableFlipped); LuaCfgHelper::readVectorFloat(L, "Collider", data.mCollider); LuaCfgHelper::readVectorInt(L, "AttachArmatures", data.mAttachArmatures); LuaCfgHelper::readString(L, "FixFlag", data.mFixFlag); LuaCfgHelper::readVectorString(L, "Circles", data.mCircles); LuaCfgHelper::readVectorString(L, "AttachParticles", data.mAttachParticles); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("Fish_ArmatureCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_ArmatureCFG::Reload() { mMapData.clear(); Load(); } Fish_ArmatureCFG* Fish_ArmatureCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_ArmatureCFG()); } return msSingleton.get(); } void Fish_ArmatureCFG::Release() { msSingleton.reset(nullptr); }