#pragma once #include struct Fish_BuffCFGData { //key int mID; //效果名字 std::string mBuffName; //效果ICON std::string mBuffIcon; //效果类型1普通,2大招 int mBuffType; //限时(秒) int mDuration; //vip限制 int mNeedVIP; //对应子弹类型 int mBulletType; //最大子弹数 int mBulletCount; //参数 std::vector mParam; //提示图片 std::string mGuideImage; //提示信息 std::string mGuideInfo; }; class Fish_BuffCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_BuffCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_BuffCFG* GetSingleton(); static void Release(); private: std::map mMapData; };