#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "Fish_BulletCFG.h" std::auto_ptr Fish_BulletCFG::msSingleton(nullptr); int Fish_BulletCFG::GetCount() { return (int)mMapData.size(); } const Fish_BulletCFGData* Fish_BulletCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& Fish_BulletCFG::GetMapData() { return mMapData; } void Fish_BulletCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_BulletCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_BulletCFGData data; data.mID = element->IntAttribute("ID"); data.mName = element->Attribute("Name"); data.mBulletType = element->IntAttribute("BulletType"); data.mResType = element->IntAttribute("ResType"); data.mResName = element->Attribute("ResName"); data.mColor = element->IntAttribute("Color"); data.mScale = element->FloatAttribute("Scale"); { const char* Collider = element->Attribute("Collider"); std::vector vecCollider; boost::split(vecCollider, Collider, boost::is_any_of(",")); float temp; for (unsigned int i = 0; i < vecCollider.size(); i++) { if (tinyxml2::XMLUtil::ToFloat(vecCollider[i].c_str(), &temp)) { data.mCollider.push_back(temp); } } } data.mBulletCount = element->IntAttribute("BulletCount"); data.mHitType = element->IntAttribute("HitType"); data.mHitEffectID = element->IntAttribute("HitEffectID"); data.mHitSoundID = element->IntAttribute("HitSoundID"); data.mNetEffect = element->IntAttribute("NetEffect"); data.mNetSize = element->IntAttribute("NetSize"); data.mNetScale = element->FloatAttribute("NetScale"); data.mNetCount = element->IntAttribute("NetCount"); data.mNetHitCount = element->IntAttribute("NetHitCount"); data.mSpeed = element->IntAttribute("Speed"); { const char* Param = element->Attribute("Param"); std::vector vecParam; boost::split(vecParam, Param, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecParam.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecParam[i].c_str(), &temp)) { data.mParam.push_back(temp); } } } data.mRadius = element->FloatAttribute("Radius"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("Fish_BulletCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_BulletCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/Fish_BulletCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "Fish_BulletCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); Fish_BulletCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readString(L, "Name", data.mName); LuaCfgHelper::readInt(L, "BulletType", data.mBulletType); LuaCfgHelper::readInt(L, "ResType", data.mResType); LuaCfgHelper::readString(L, "ResName", data.mResName); LuaCfgHelper::readInt(L, "Color", data.mColor); LuaCfgHelper::readFloat(L, "Scale", data.mScale); LuaCfgHelper::readVectorFloat(L, "Collider", data.mCollider); LuaCfgHelper::readInt(L, "BulletCount", data.mBulletCount); LuaCfgHelper::readInt(L, "HitType", data.mHitType); LuaCfgHelper::readInt(L, "HitEffectID", data.mHitEffectID); LuaCfgHelper::readInt(L, "HitSoundID", data.mHitSoundID); LuaCfgHelper::readInt(L, "NetEffect", data.mNetEffect); LuaCfgHelper::readInt(L, "NetSize", data.mNetSize); LuaCfgHelper::readFloat(L, "NetScale", data.mNetScale); LuaCfgHelper::readInt(L, "NetCount", data.mNetCount); LuaCfgHelper::readInt(L, "NetHitCount", data.mNetHitCount); LuaCfgHelper::readInt(L, "Speed", data.mSpeed); LuaCfgHelper::readVectorInt(L, "Param", data.mParam); LuaCfgHelper::readFloat(L, "Radius", data.mRadius); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("Fish_BulletCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_BulletCFG::Reload() { mMapData.clear(); Load(); } Fish_BulletCFG* Fish_BulletCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_BulletCFG()); } return msSingleton.get(); } void Fish_BulletCFG::Release() { msSingleton.reset(nullptr); }