#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "Fish_DropGoldCFG.h" std::auto_ptr Fish_DropGoldCFG::msSingleton(nullptr); int Fish_DropGoldCFG::GetCount() { return (int)mMapData.size(); } const Fish_DropGoldCFGData* Fish_DropGoldCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& Fish_DropGoldCFG::GetMapData() { return mMapData; } void Fish_DropGoldCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_DropGoldCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_DropGoldCFGData data; data.mID = element->IntAttribute("ID"); data.mResType = element->IntAttribute("ResType"); data.mResName = element->Attribute("ResName"); data.mResPath = element->Attribute("ResPath"); data.mWidth = element->IntAttribute("Width"); data.mHeight = element->IntAttribute("Height"); data.mScale = element->FloatAttribute("Scale"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("Fish_DropGoldCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_DropGoldCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/Fish_DropGoldCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "Fish_DropGoldCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); Fish_DropGoldCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readInt(L, "ResType", data.mResType); LuaCfgHelper::readString(L, "ResName", data.mResName); LuaCfgHelper::readString(L, "ResPath", data.mResPath); LuaCfgHelper::readInt(L, "Width", data.mWidth); LuaCfgHelper::readInt(L, "Height", data.mHeight); LuaCfgHelper::readFloat(L, "Scale", data.mScale); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("Fish_DropGoldCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_DropGoldCFG::Reload() { mMapData.clear(); Load(); } Fish_DropGoldCFG* Fish_DropGoldCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_DropGoldCFG()); } return msSingleton.get(); } void Fish_DropGoldCFG::Release() { msSingleton.reset(nullptr); }