#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "Fish_FishCFG.h" std::auto_ptr Fish_FishCFG::msSingleton(nullptr); int Fish_FishCFG::GetCount() { return (int)mMapData.size(); } const Fish_FishCFGData* Fish_FishCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& Fish_FishCFG::GetMapData() { return mMapData; } void Fish_FishCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_FishCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_FishCFGData data; data.mID = element->IntAttribute("ID"); data.mFishName = element->Attribute("FishName"); data.mModelID = element->IntAttribute("ModelID"); data.mScore = element->IntAttribute("Score"); data.mFishPoints = element->IntAttribute("FishPoints"); { const char* Dimensity = element->Attribute("Dimensity"); std::vector vecDimensity; boost::split(vecDimensity, Dimensity, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecDimensity.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecDimensity[i].c_str(), &temp)) { data.mDimensity.push_back(temp); } } } data.mType = element->IntAttribute("Type"); data.mDropGem = element->IntAttribute("DropGem"); data.mShowRadius = element->IntAttribute("ShowRadius"); data.mLayer = element->IntAttribute("Layer"); data.mCanNetHit = element->BoolAttribute("CanNetHit"); { const char* ServerDieParam = element->Attribute("ServerDieParam"); std::vector vecServerDieParam; boost::split(vecServerDieParam, ServerDieParam, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecServerDieParam.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecServerDieParam[i].c_str(), &temp)) { data.mServerDieParam.push_back(temp); } } } { const char* DieEffectParam = element->Attribute("DieEffectParam"); std::vector vecDieEffectParam; boost::split(vecDieEffectParam, DieEffectParam, boost::is_any_of(",")); float temp; for (unsigned int i = 0; i < vecDieEffectParam.size(); i++) { if (tinyxml2::XMLUtil::ToFloat(vecDieEffectParam[i].c_str(), &temp)) { data.mDieEffectParam.push_back(temp); } } } data.mDieEffect = element->IntAttribute("DieEffect"); data.mShockScreen = element->BoolAttribute("ShockScreen"); data.mDropGold = element->IntAttribute("DropGold"); data.mEffectType = element->IntAttribute("EffectType"); data.mGoldPlate = element->IntAttribute("GoldPlate"); data.mScreenPlate = element->IntAttribute("ScreenPlate"); { const char* DieSoundID = element->Attribute("DieSoundID"); std::vector vecDieSoundID; boost::split(vecDieSoundID, DieSoundID, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecDieSoundID.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecDieSoundID[i].c_str(), &temp)) { data.mDieSoundID.push_back(temp); } } } data.mShowBook = element->BoolAttribute("ShowBook"); data.mBookIcon = element->Attribute("BookIcon"); data.mBookScale = element->FloatAttribute("BookScale"); data.mBookName = element->Attribute("BookName"); data.mBookInfo = element->Attribute("BookInfo"); data.mIsBOSS = element->BoolAttribute("IsBOSS"); data.mIsFrozen = element->BoolAttribute("IsFrozen"); data.mIsLottery = element->BoolAttribute("IsLottery"); data.mShowStar = element->BoolAttribute("ShowStar"); data.mRadius = element->FloatAttribute("Radius"); data.mDisplayItem = element->IntAttribute("DisplayItem"); { const char* ItemBubble = element->Attribute("ItemBubble"); std::vector vecItemBubble; boost::split(vecItemBubble, ItemBubble, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecItemBubble.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecItemBubble[i].c_str(), &temp)) { data.mItemBubble.push_back(temp); } } } { const char* ChatBubble = element->Attribute("ChatBubble"); std::vector vecChatBubble; boost::split(vecChatBubble, ChatBubble, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecChatBubble.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecChatBubble[i].c_str(), &temp)) { data.mChatBubble.push_back(temp); } } } { const char* ChatOffset = element->Attribute("ChatOffset"); std::vector vecChatOffset; boost::split(vecChatOffset, ChatOffset, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecChatOffset.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecChatOffset[i].c_str(), &temp)) { data.mChatOffset.push_back(temp); } } } data.mItemBubbleScale = element->FloatAttribute("ItemBubbleScale"); data.mCanBomb = element->BoolAttribute("CanBomb"); data.mShowIndex = element->IntAttribute("ShowIndex"); data.mShowType = element->IntAttribute("ShowType"); data.mShowScore = element->Attribute("ShowScore"); data.mBombRange = element->IntAttribute("BombRange"); data.mCanHitByBulletHead = element->Attribute("CanHitByBulletHead"); data.mScoreType = element->IntAttribute("ScoreType"); { const char* TimesRange = element->Attribute("TimesRange"); std::vector vecTimesRange; boost::split(vecTimesRange, TimesRange, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecTimesRange.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecTimesRange[i].c_str(), &temp)) { data.mTimesRange.push_back(temp); } } } data.mKillAndSendScore = element->IntAttribute("KillAndSendScore"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("Fish_FishCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_FishCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/Fish_FishCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "Fish_FishCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); Fish_FishCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readString(L, "FishName", data.mFishName); LuaCfgHelper::readInt(L, "ModelID", data.mModelID); LuaCfgHelper::readInt(L, "Score", data.mScore); LuaCfgHelper::readInt(L, "FishPoints", data.mFishPoints); LuaCfgHelper::readVectorInt(L, "Dimensity", data.mDimensity); LuaCfgHelper::readInt(L, "Type", data.mType); LuaCfgHelper::readInt(L, "DropGem", data.mDropGem); LuaCfgHelper::readInt(L, "ShowRadius", data.mShowRadius); LuaCfgHelper::readInt(L, "Layer", data.mLayer); LuaCfgHelper::readBool(L, "CanNetHit", data.mCanNetHit); LuaCfgHelper::readVectorInt(L, "ServerDieParam", data.mServerDieParam); LuaCfgHelper::readVectorFloat(L, "DieEffectParam", data.mDieEffectParam); LuaCfgHelper::readInt(L, "DieEffect", data.mDieEffect); LuaCfgHelper::readBool(L, "ShockScreen", data.mShockScreen); LuaCfgHelper::readInt(L, "DropGold", data.mDropGold); LuaCfgHelper::readInt(L, "EffectType", data.mEffectType); LuaCfgHelper::readInt(L, "GoldPlate", data.mGoldPlate); LuaCfgHelper::readInt(L, "ScreenPlate", data.mScreenPlate); LuaCfgHelper::readVectorInt(L, "DieSoundID", data.mDieSoundID); LuaCfgHelper::readBool(L, "ShowBook", data.mShowBook); LuaCfgHelper::readString(L, "BookIcon", data.mBookIcon); LuaCfgHelper::readFloat(L, "BookScale", data.mBookScale); LuaCfgHelper::readString(L, "BookName", data.mBookName); LuaCfgHelper::readString(L, "BookInfo", data.mBookInfo); LuaCfgHelper::readBool(L, "IsBOSS", data.mIsBOSS); LuaCfgHelper::readBool(L, "IsFrozen", data.mIsFrozen); LuaCfgHelper::readBool(L, "IsLottery", data.mIsLottery); LuaCfgHelper::readBool(L, "ShowStar", data.mShowStar); LuaCfgHelper::readFloat(L, "Radius", data.mRadius); LuaCfgHelper::readInt(L, "DisplayItem", data.mDisplayItem); LuaCfgHelper::readVectorInt(L, "ItemBubble", data.mItemBubble); LuaCfgHelper::readVectorInt(L, "ChatBubble", data.mChatBubble); LuaCfgHelper::readVectorInt(L, "ChatOffset", data.mChatOffset); LuaCfgHelper::readFloat(L, "ItemBubbleScale", data.mItemBubbleScale); LuaCfgHelper::readBool(L, "CanBomb", data.mCanBomb); LuaCfgHelper::readInt(L, "ShowIndex", data.mShowIndex); LuaCfgHelper::readInt(L, "ShowType", data.mShowType); LuaCfgHelper::readString(L, "ShowScore", data.mShowScore); LuaCfgHelper::readInt(L, "BombRange", data.mBombRange); LuaCfgHelper::readString(L, "CanHitByBulletHead", data.mCanHitByBulletHead); LuaCfgHelper::readInt(L, "ScoreType", data.mScoreType); LuaCfgHelper::readVectorInt(L, "TimesRange", data.mTimesRange); LuaCfgHelper::readInt(L, "KillAndSendScore", data.mKillAndSendScore); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("Fish_FishCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_FishCFG::Reload() { mMapData.clear(); Load(); } Fish_FishCFG* Fish_FishCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_FishCFG()); } return msSingleton.get(); } void Fish_FishCFG::Release() { msSingleton.reset(nullptr); }