#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "Fish_FishRankCFG.h" std::auto_ptr Fish_FishRankCFG::msSingleton(nullptr); int Fish_FishRankCFG::GetCount() { return (int)mMapData.size(); } const Fish_FishRankCFGData* Fish_FishRankCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& Fish_FishRankCFG::GetMapData() { return mMapData; } void Fish_FishRankCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_FishRankCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_FishRankCFGData data; data.mID = element->IntAttribute("ID"); data.mRankName = element->Attribute("RankName"); data.mIntegral = element->Attribute("Integral"); data.mStars1 = element->Attribute("Stars1"); data.mStars2 = element->Attribute("Stars2"); data.mStars3 = element->Attribute("Stars3"); { const char* RankRewardId = element->Attribute("RankRewardId"); std::vector vecRankRewardId; boost::split(vecRankRewardId, RankRewardId, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecRankRewardId.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecRankRewardId[i].c_str(), &temp)) { data.mRankRewardId.push_back(temp); } } } { const char* RankRewardCount = element->Attribute("RankRewardCount"); std::vector vecRankRewardCount; boost::split(vecRankRewardCount, RankRewardCount, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecRankRewardCount.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecRankRewardCount[i].c_str(), &temp)) { data.mRankRewardCount.push_back(temp); } } } { const char* SeaGodRewardId = element->Attribute("SeaGodRewardId"); std::vector vecSeaGodRewardId; boost::split(vecSeaGodRewardId, SeaGodRewardId, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecSeaGodRewardId.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecSeaGodRewardId[i].c_str(), &temp)) { data.mSeaGodRewardId.push_back(temp); } } } { const char* SeaGodRewardCount = element->Attribute("SeaGodRewardCount"); std::vector vecSeaGodRewardCount; boost::split(vecSeaGodRewardCount, SeaGodRewardCount, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecSeaGodRewardCount.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecSeaGodRewardCount[i].c_str(), &temp)) { data.mSeaGodRewardCount.push_back(temp); } } } data.mGiftId = element->IntAttribute("GiftId"); data.mResources = element->Attribute("Resources"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("Fish_FishRankCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_FishRankCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/Fish_FishRankCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "Fish_FishRankCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); Fish_FishRankCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readString(L, "RankName", data.mRankName); LuaCfgHelper::readString(L, "Integral", data.mIntegral); LuaCfgHelper::readString(L, "Stars1", data.mStars1); LuaCfgHelper::readString(L, "Stars2", data.mStars2); LuaCfgHelper::readString(L, "Stars3", data.mStars3); LuaCfgHelper::readVectorInt(L, "RankRewardId", data.mRankRewardId); LuaCfgHelper::readVectorInt(L, "RankRewardCount", data.mRankRewardCount); LuaCfgHelper::readVectorInt(L, "SeaGodRewardId", data.mSeaGodRewardId); LuaCfgHelper::readVectorInt(L, "SeaGodRewardCount", data.mSeaGodRewardCount); LuaCfgHelper::readInt(L, "GiftId", data.mGiftId); LuaCfgHelper::readString(L, "Resources", data.mResources); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("Fish_FishRankCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_FishRankCFG::Reload() { mMapData.clear(); Load(); } Fish_FishRankCFG* Fish_FishRankCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_FishRankCFG()); } return msSingleton.get(); } void Fish_FishRankCFG::Release() { msSingleton.reset(nullptr); }