#pragma once #include struct Fish_GiantSharkRankingData { //ID int mID; //开始排名 int mStartRank; //结束排名 int mEndRank; //奖励道具列表,填写M_ItemCFG中的道具ID std::vector mRewardList; //上榜限制 int mLimit; }; class Fish_GiantSharkRanking { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_GiantSharkRankingData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_GiantSharkRanking* GetSingleton(); static void Release(); private: std::map mMapData; };