#pragma once #include struct Fish_GiftCFGData { //炮台类型 int mTurret; //物品ID int mItemID; //物品数量 int mItemCount; }; class Fish_GiftCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_GiftCFGData* GetData(int Turret); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_GiftCFG* GetSingleton(); static void Release(); private: std::map mMapData; };