#pragma once #include struct Fish_JumpCFGData { //key int mID; //类型 int mType; //Icon1 std::string m图标1; //Icon2 std::string m图标2; //Icon3 std::string m图标3; //Icon4 std::string m图标4; }; class Fish_JumpCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_JumpCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_JumpCFG* GetSingleton(); static void Release(); private: std::map mMapData; };