#pragma once #include struct Fish_SeniorItemDropCFGData { //编号 int mID; //道具ID int mItemId; //权重 int mWeight; //炮倍 std::vector mTurret; //掉落数量 std::vector mDropCount; }; class Fish_SeniorItemDropCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SeniorItemDropCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_SeniorItemDropCFG* GetSingleton(); static void Release(); private: std::map mMapData; };