#pragma once #include struct Fish_TurretCFGData { //ID int mID; //炮台名字 std::string mName; //资源类型 int mResType; //资源名字 std::string mResName; //Vip等级 int mVipLevel; //颜色 int mColor; //声音ID int mSoundID; //开火效果 int mFireEffectID; //效果偏移 int mEffectOffsetY; //偏移 int mOffsetY; //开火高度 int mFireOffsetY; }; class Fish_TurretCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_TurretCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_TurretCFG* GetSingleton(); static void Release(); private: std::map mMapData; };