#pragma once #include struct Odds2_HitCoefficientData { //BuffID int mBuffID; //捕获次数 int mCaptureNumber; //命中系数(标准1 配置95就是0.95) int mBuffEffectMin; //指定BOSSID std::vector mBossId; }; class Odds2_HitCoefficient { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Odds2_HitCoefficientData* GetData(int BuffID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Odds2_HitCoefficient* GetSingleton(); static void Release(); private: std::map mMapData; };