package fish_protocols; import "fish_def.proto"; import "fish_type_def.proto"; import "msg_type_def.proto"; //获取游戏信息 message packetc2l_get_room_info { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_get_room_info]; } //房间信息 message msg_room_info{ optional int32 roomid = 1; optional int32 player_count = 2; optional int64 jackpot = 3; optional int32 leftSecond = 4; } //返回游戏信息 message packetl2c_get_room_info_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_get_room_info_result]; repeated msg_room_info rooms = 2; } //进入游戏 message packetc2l_enter_table { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_enter_table]; optional int32 roomid = 2 [default = 0];//roomid为0,如果在游戏中则直接进入 } //返回进入游戏 message packetl2c_enter_table_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_enter_table_result]; optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; // 返回的房间id optional int32 roomid = 3; // 是否领取了钻石奖励(竞技场) optional bool isRecvGemReward = 4; } //切换桌子 message packetc2l_change_table { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_change_table]; } //返回切换桌子 message packetl2c_change_table_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_change_table_result]; optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; } //离开游戏 message packetc2l_leave_table { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_leave_table]; } //返回离开游戏 message packetl2c_leave_table_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_leave_table_result]; optional int64 sync_gold = 2; optional int32 syncDbChip = 3; optional int64 playerExp = 4; } //检测状态 message packetc2l_check_state { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_check_state]; } message skill_unit{ optional int32 skillId = 1; optional int32 addTimes = 2; } message turret_unit{ optional int32 turretId = 1; optional int32 additionLv = 2; optional int32 endTime = 3; repeated skill_unit addtionList = 4; } message wing_unit{ optional int32 wingId = 1; optional int32 additionLv = 2; optional int32 endTime = 3; optional int32 randTimes = 4; optional int32 randId = 5; repeated skill_unit addtionList = 6; } //检测状态 message packetl2c_check_state_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_check_state_result]; optional bool is_intable = 2 [default = false];//是否在桌子中 repeated msg_item itemlist = 3; repeated turret_unit turretlist = 4; repeated wing_unit winglist = 5; optional int32 turret_id = 6; optional int32 wing_id = 7; optional int32 headId = 8; optional int32 frameId = 9; optional int32 playerlvl = 10; optional int32 turretlvl = 11; optional int64 gameexp = 12; optional int32 dimensity = 13; // 魔石 optional int32 roomId = 14; // 房间id optional int32 kill_goldfish_count = 15; optional int32 goldfish_pool = 16; optional int32 goldfish_lottery_count = 17; optional int32 dailyAdTimes = 18; // 播放广告次数 repeated redEnvlopeInfo redEnvlopeInfos = 19; optional int32 autofirelefttime = 20; optional int32 canReceiveTommorrowBuffCount = 21; //还可领取明日奖励次数 optional bool canReceiveTommorrowBuffToday = 22; //今日可否领取明日奖励 } //购买物品 message packetc2l_buy_item { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_buy_item]; optional bool isshop = 2; optional int32 shop_id = 3; //商品id optional int32 shop_count = 4 [default=1]; //商品数量 } message packetl2c_buy_item_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_buy_item_result]; optional int32 shop_id = 2;//商品id optional msg_type_def.e_msg_result_def result = 3 [default = e_rmt_fail]; optional int32 shop_count = 4 [default=1]; } //使用物品/道具/功能 message packetc2l_use_item { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_use_item]; optional int32 item_id = 2;//物品id // 0-在场景内使用(默认) 1-在背包或活动界面使用 optional int32 whereUse = 3; //optional int32 pos_x = 3; //optional int32 pos_y = 4; } message getItemsInfo { optional int32 itemid = 8; optional int32 itemcount = 9; } // 道具信息 message ItemInfo { optional int32 itemId = 1; optional int32 count = 2; } message packetl2c_use_item_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_use_item_result]; optional int32 pid = 2;//物品id optional int32 item_id = 3;//物品id optional msg_type_def.e_msg_result_def result = 4 [default = e_rmt_fail]; optional int32 item_count = 5 [default = 1]; optional int32 whereUse = 6; // 背包内使用弹头时的分数 optional int32 score = 7; repeated ItemInfo items = 8; } //换炮 message packetc2l_change_turret { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_change_turret]; optional int32 turret_id = 2; //炮套装id optional int32 wing_id = 3; //翅膀id } //换炮 message packetl2c_change_turret_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_change_turret_result]; optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; optional int32 player_id = 3; // optional int32 turret_id = 4; //炮套装id optional int32 turret_lv = 5; optional int32 wing_id = 6; //翅膀id optional int32 wing_lv = 7; } // 中级场积分排行信息 message PointsRankInfo { optional int32 rank = 1; optional int32 playerId = 2; optional string nickName = 3; optional int64 points = 4; optional int32 singleMax = 5; optional int32 viplv = 6; optional int32 headid = 7; optional int32 frameid = 8; } //中级场获取积分排行 message packetc2l_get_points_rank { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_get_points_rank]; } message packetl2c_get_points_rank_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_get_points_rank_result]; optional int64 mypoint = 2; optional int32 mysinglepoint = 3; repeated PointsRankInfo PointRankList = 4; repeated PointsRankInfo LuckyRankList = 5; repeated int32 PointThresholdvalue = 6; //牛人 repeated int32 luckyThresholdvalue = 7; //幸运 optional int64 myPointRank = 8; optional int64 myLuckyRank = 9; } //中级场兑换 message exItemInfo { optional int32 ex_item_id = 1; optional int32 ex_item_count = 2; } message packetc2l_medium_grade_exchange { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_medium_grade_exchange]; optional int32 exchange_id = 2; optional int32 ex_reward_id = 3; } //中级场兑换 message pointsInfo { optional int32 points = 1; optional int32 pointsEx = 2; } message packetl2c_medium_grade_exchange_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_medium_grade_exchange_result]; optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; repeated int32 exchange_id = 3; //兑换id repeated exItemInfo ex_item = 4; //额外奖励 repeated pointsInfo points = 5; //积分 } //获取商品列表 message packetc2l_get_shoplist { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_get_shoplist]; } message msg_shopitem { optional int32 shop_id = 1; //商品ID optional int32 item_id = 2; //物品ID optional int32 item_count = 3; //物品数量 optional int32 consume_type = 4; //消耗类型 optional int32 consume_count = 5; //消耗数量 optional int32 show_type = 6; //显示类型 optional int32 need_vip = 7; //需要vip optional int32 show_tab = 8; //显示页 } message packetl2c_get_shoplist_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_get_shoplist_result]; repeated msg_shopitem shoplist = 2; } //玩家升级(经验) // message packetc2l_player_levelup { // optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_player_levelup]; // } //炮台升级(道具) message packetc2l_turret_levelup { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_turret_levelup]; optional bool uselucky = 2 [default = false]; //使用幸运 } // message packetl2c_player_levelup_result { // optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_player_levelup_result]; // optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; // optional int32 cur_lv = 3 [default = 0]; // optional int32 cur_exp = 4 [default = 0]; // } message packetl2c_turret_levelup_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_turret_levelup_result]; optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; optional bool usediamond = 3; //使用钻石 optional bool uselucky = 4; //使用幸运 optional int32 cur_lv = 5 [default = 0]; optional int32 cur_lucky = 6 [default = 0]; } //玩家使用礼券升级 // message packetc2l_usetick_levelup { // optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_usetick_levelup]; // optional int32 uplevel = 2 [default = 0]; //要升到的等级 默认按一级升级 // } // message packetl2c_usetick_levelup_result { // optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_usetick_levelup_result]; // optional int32 uplevel = 2; // optional msg_type_def.e_msg_result_def result = 3 [default = e_rmt_fail]; // } //玩家使用物品升级 // message packetc2l_useitem_levelup { // optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_useitem_levelup]; // // optional bool uselucky = 2 [default = false]; //使用幸运 // } // message packetl2c_useitem_levelup_result { // optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_useitem_levelup_result]; // // optional bool uselucky = 2; //使用幸运 // optional msg_type_def.e_msg_result_def result = 3 [default = e_rmt_fail]; // } //玩家升级 message packetl2c_player_auto_levelup { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_player_auto_levelup]; optional int32 uplevel = 2; optional int32 award_gold = 3; optional int32 award_ticket = 4; optional int32 unlock_rate = 5 [default = 0]; repeated msg_item award_item = 6; } //获得物品 message packetl2c_give_item_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_give_item_result]; optional int32 itemid = 2; optional int32 itemcount = 3 [default = 1]; } ////完成引导 //message packetl2c_complete_guide { // optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_complete_guide]; // optional int32 guide_index = 2; //} //购买功能道具 //急速 锁定 散弹 message packetc2l_buy_func_item { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_buy_func_item]; optional int32 item_id = 2; //商品id optional int32 item_count = 3 [default=1]; //商品数量 } message packetl2c_buy_func_item_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_buy_func_item_result]; optional int32 item_id = 2;//商品id optional msg_type_def.e_msg_result_def result = 3 [default = e_rmt_fail]; optional int32 item_count = 4 [default=1]; } //炮台合成 message packetc2l_torpedo_exchange { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_torpedo_exchange]; optional int32 type = 2; optional int32 torpedo_id = 3; optional int32 torpedo_count = 4; } //炮台合成返回 message packetl2c_torpedo_exchange_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_torpedo_exchange_result]; optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; optional int32 type = 3; optional int32 torpedo_id = 4; optional int32 torpedo_count = 5; } //鱼雷合成 message packetc2l_torpedo_compose { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_torpedo_compose]; optional int32 type = 2; optional int32 compose_id = 3; optional int32 compose_count = 4; } //鱼雷合成返回 message packetl2c_torpedo_compose_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_torpedo_compose_result]; optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; optional int32 compose_id = 3; optional int32 compose_count = 4; } message msg_airdropitem { optional int32 uuid = 1; //空投ID optional int32 playerid = 2; //空投玩家ID optional int32 itemid = 3; //物品id optional int32 itemcount = 4; //物品数量 optional string nickname = 5; //空投玩家昵称 optional string headurl = 6; //空投玩家头像 optional string pwd = 7; //空投密码 optional int32 leftsecond = 8; //空投剩余有效时间 optional int32 receiveId = 9; //领取人ID } //获取空投列表返回 message packetl2c_get_airdrop_list_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_get_airdrop_list_result]; optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; optional bool bplayerairdrop = 3; repeated msg_airdropitem items = 4; optional int32 errorcount = 5; } //黄金鱼抽奖 message packetc2l_goldfish_lottery { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_goldfish_lottery]; optional int32 id = 2; } //黄金鱼抽奖返回 message packetl2c_goldfish_lottery_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_goldfish_lottery_result]; optional msg_type_def.e_msg_result_def result = 2 [default = e_rmt_fail]; optional int32 playerid = 3; optional int32 id = 4; optional int32 rewardID = 5; } // 散射兑换神灯 //message packetl2c_item2magiclamp_notify //{ // optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_item2magiclamp_notify]; // 兑换出的神灯个数 // optional int32 magicLampCount = 2; //} // 完成转盘鱼结算 message packetl2c_bc_table_finish_turntablefish_balance { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_bc_table_finish_turntablefish_balance]; optional int32 playerId = 2; // 最终转盘鱼所得金币 optional int32 addGold = 3; } // 魔晶兑换 message packetc2l_exchange_dimensity { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_exchange_dimensity]; // 兑换ID optional int32 exchangeId = 2; } // 魔晶兑换结果 message packetl2c_exchange_dimensity_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_exchange_dimensity_result]; optional int32 exchangeId = 2; optional int32 result = 3; } message packetc2l_lucky_lottery { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_lucky_lottery]; optional bool all = 2; } message packetl2c_lucky_lottery_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_lucky_lottery_result]; optional bool all = 2; optional int32 result = 3; repeated int32 rewardIndex = 4; } message recordInfo { optional int32 type = 1; //统计类型 optional int32 param = 2; //统计参数 optional int32 count = 3; //统计数量 } //同步统计信息 message packetc2l_syn_record_info { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_syn_record_info]; repeated recordInfo recordList = 2; } //使用(每日免费)自动开炮 message packetc2l_auto_fire { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_auto_fire]; optional int32 type = 2;//1 开始 2 结束 } // 头像更换 message packetc2l_change_headid { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_change_headid]; optional int32 headId = 2; optional int32 frameid = 3; } // 头像更换 message packetl2c_change_headid_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_change_headid_result]; optional int32 playerId = 2; optional int32 headId = 3; optional int32 frameid = 4; optional int32 result = 5; } message packetc2l_rand_turret_addition { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_rand_turret_addition]; optional int32 type = 2; //1 炮升级 2 翅膀升级 optional int32 id = 3; //炮/翅膀ID } message packetl2c_rand_turret_addition_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_rand_turret_addition_result]; optional int32 type = 2; //1 炮升级 2 翅膀升级 optional int32 id = 3; //炮/翅膀ID optional int32 result = 4; optional int32 leftTimes = 5; optional int32 addId = 6; optional int32 costItem = 7; optional int32 costCount = 8; } message packetc2l_turret_addition_confirm { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_turret_addition_confirm]; optional int32 type = 2; //1 炮升级 2 翅膀升级 optional int32 id = 3; //炮/翅膀ID } message packetl2c_turret_addition_confirm_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_turret_addition_confirm_result]; optional int32 type = 2; //1 炮升级 2 翅膀升级 optional int32 id = 3; //炮/翅膀ID optional int32 result = 4; optional wing_unit wingdata = 5; optional turret_unit turretdata = 6; } message packetc2l_turret_addition_reset { optional e_server_msg_type packet_id = 1 [default = e_mst_c2l_turret_addition_reset]; optional int32 type = 2; //1 炮 2 翅膀 optional int32 id = 3; //炮/翅膀ID } message packetl2c_turret_addition_reset_result { optional e_server_msg_type packet_id = 1 [default = e_mst_l2c_turret_addition_reset_result]; optional int32 type = 2; //1 炮 2 翅膀 optional int32 id = 3; //炮/翅膀ID optional int32 result = 4; optional int32 returnCount = 5; }