#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_ActivitySailingaChievementLevelCFG.h" std::auto_ptr M_ActivitySailingaChievementLevelCFG::msSingleton(nullptr); int M_ActivitySailingaChievementLevelCFG::GetCount() { return (int)mMapData.size(); } const M_ActivitySailingaChievementLevelCFGData* M_ActivitySailingaChievementLevelCFG::GetData(int Level) { auto it = mMapData.find(Level); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_ActivitySailingaChievementLevelCFG::GetMapData() { return mMapData; } void M_ActivitySailingaChievementLevelCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ActivitySailingaChievementLevelCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_ActivitySailingaChievementLevelCFGData data; data.mLevel = element->IntAttribute("Level"); data.mNeedAchievement = element->IntAttribute("NeedAchievement"); { const char* ItemID = element->Attribute("ItemID"); std::vector vecItemID; boost::split(vecItemID, ItemID, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecItemID.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecItemID[i].c_str(), &temp)) { data.mItemID.push_back(temp); } } } { const char* ItemCount = element->Attribute("ItemCount"); std::vector vecItemCount; boost::split(vecItemCount, ItemCount, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecItemCount.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecItemCount[i].c_str(), &temp)) { data.mItemCount.push_back(temp); } } } if (mMapData.find(data.mLevel) != mMapData.end())std::cout <<"data refind:" << data.mLevel << std::endl; CCASSERT(mMapData.find(data.mLevel) == mMapData.end(), "data.mLevel is exists"); mMapData.insert(std::make_pair(data.mLevel, data)); element = element->NextSiblingElement(); } CCLOG("M_ActivitySailingaChievementLevelCFG Loaded. Load Data:%u", mMapData.size()); } void M_ActivitySailingaChievementLevelCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_ActivitySailingaChievementLevelCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_ActivitySailingaChievementLevelCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_ActivitySailingaChievementLevelCFGData data; LuaCfgHelper::readInt(L, "Level", data.mLevel); LuaCfgHelper::readInt(L, "NeedAchievement", data.mNeedAchievement); LuaCfgHelper::readVectorInt(L, "ItemID", data.mItemID); LuaCfgHelper::readVectorInt(L, "ItemCount", data.mItemCount); if (mMapData.find(data.mLevel) != mMapData.end())std::cout <<"data refind:" << data.mLevel << std::endl; CCASSERT(mMapData.find(data.mLevel) == mMapData.end(), "data.mLevel is exists"); mMapData.insert(std::make_pair(data.mLevel, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_ActivitySailingaChievementLevelCFG Loaded. Load Data:%u", mMapData.size()); } void M_ActivitySailingaChievementLevelCFG::Reload() { mMapData.clear(); Load(); } M_ActivitySailingaChievementLevelCFG* M_ActivitySailingaChievementLevelCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_ActivitySailingaChievementLevelCFG()); } return msSingleton.get(); } void M_ActivitySailingaChievementLevelCFG::Release() { msSingleton.reset(nullptr); }