#pragma once #include struct M_ActivitySummerPlanRechargedCFGData { //ID int mID; //解锁条件 int mNeedRecharged; //奖励道具ID std::vector mItemID; //奖励道具数量 std::vector mItemCount; }; class M_ActivitySummerPlanRechargedCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySummerPlanRechargedCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivitySummerPlanRechargedCFG* GetSingleton(); static void Release(); private: std::map mMapData; };