#pragma once #include struct M_ActivityTimeShopCFGData { //编号 int mID; //物品ID std::vector mItemIDs; //物品数量 std::vector mItemCounts; //权重 int mweight; }; class M_ActivityTimeShopCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityTimeShopCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityTimeShopCFG* GetSingleton(); static void Release(); private: std::map mMapData; };