#pragma once #include struct M_ActivityTouchingFishBaseInfoData { //Key std::string mKey; //ÊýÖµ int mValue; //×Ö·û´® std::string mStringValue; }; class M_ActivityTouchingFishBaseInfo { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityTouchingFishBaseInfoData* GetData(std::string Key); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityTouchingFishBaseInfo* GetSingleton(); static void Release(); private: std::map mMapData; };