#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_ActivityTouchingFishLevelReward.h" std::auto_ptr M_ActivityTouchingFishLevelReward::msSingleton(nullptr); int M_ActivityTouchingFishLevelReward::GetCount() { return (int)mMapData.size(); } const M_ActivityTouchingFishLevelRewardData* M_ActivityTouchingFishLevelReward::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_ActivityTouchingFishLevelReward::GetMapData() { return mMapData; } void M_ActivityTouchingFishLevelReward::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ActivityTouchingFishLevelReward.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_ActivityTouchingFishLevelRewardData data; data.mID = element->IntAttribute("ID"); { const char* NorItem = element->Attribute("NorItem"); std::vector vecNorItem; boost::split(vecNorItem, NorItem, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecNorItem.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecNorItem[i].c_str(), &temp)) { data.mNorItem.push_back(temp); } } } { const char* NorCount = element->Attribute("NorCount"); std::vector vecNorCount; boost::split(vecNorCount, NorCount, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecNorCount.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecNorCount[i].c_str(), &temp)) { data.mNorCount.push_back(temp); } } } { const char* AdvItem = element->Attribute("AdvItem"); std::vector vecAdvItem; boost::split(vecAdvItem, AdvItem, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecAdvItem.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecAdvItem[i].c_str(), &temp)) { data.mAdvItem.push_back(temp); } } } { const char* AdvCount = element->Attribute("AdvCount"); std::vector vecAdvCount; boost::split(vecAdvCount, AdvCount, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecAdvCount.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecAdvCount[i].c_str(), &temp)) { data.mAdvCount.push_back(temp); } } } if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("M_ActivityTouchingFishLevelReward Loaded. Load Data:%u", mMapData.size()); } void M_ActivityTouchingFishLevelReward::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_ActivityTouchingFishLevelReward"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_ActivityTouchingFishLevelReward"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_ActivityTouchingFishLevelRewardData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readVectorInt(L, "NorItem", data.mNorItem); LuaCfgHelper::readVectorInt(L, "NorCount", data.mNorCount); LuaCfgHelper::readVectorInt(L, "AdvItem", data.mAdvItem); LuaCfgHelper::readVectorInt(L, "AdvCount", data.mAdvCount); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_ActivityTouchingFishLevelReward Loaded. Load Data:%u", mMapData.size()); } void M_ActivityTouchingFishLevelReward::Reload() { mMapData.clear(); Load(); } M_ActivityTouchingFishLevelReward* M_ActivityTouchingFishLevelReward::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_ActivityTouchingFishLevelReward()); } return msSingleton.get(); } void M_ActivityTouchingFishLevelReward::Release() { msSingleton.reset(nullptr); }