#pragma once #include struct M_ActivityTouchingFishTaskCFGData { //任务ID int mID; //任务简称 std::string mFirstName; //名字 std::string mName; //完成条件类型 int mCompleteType; //类型 int mType; //组 int mGroup; //特殊参数,填0不生效。对任务捕获指定鱼需要填写 int mCompleteParam; //完成计数 int mCompleteCount; //完成次数 int mCompleteTimes; //奖励物品 std::vector mRewardItem; //奖励数量 std::vector mRewardQuantity; //前往类型 int mGoType; }; class M_ActivityTouchingFishTaskCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityTouchingFishTaskCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityTouchingFishTaskCFG* GetSingleton(); static void Release(); private: std::map mMapData; };