#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_ChannelLaunch.h" std::auto_ptr M_ChannelLaunch::msSingleton(nullptr); int M_ChannelLaunch::GetCount() { return (int)mMapData.size(); } const M_ChannelLaunchData* M_ChannelLaunch::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_ChannelLaunch::GetMapData() { return mMapData; } void M_ChannelLaunch::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ChannelLaunch.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_ChannelLaunchData data; data.mID = element->IntAttribute("ID"); data.mChannel = element->IntAttribute("Channel"); data.mLevel = element->IntAttribute("Level"); data.mName = element->Attribute("Name"); data.mType = element->IntAttribute("Type"); data.mReward1 = element->IntAttribute("Reward1"); data.mReward2 = element->FloatAttribute("Reward2"); data.mRankingList = element->IntAttribute("RankingList"); data.mQuota = element->IntAttribute("Quota"); data.mLeaderboardRewards = element->IntAttribute("LeaderboardRewards"); data.mIssueNumber = element->IntAttribute("IssueNumber"); data.mPlayerType = element->IntAttribute("PlayerType"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("M_ChannelLaunch Loaded. Load Data:%u", mMapData.size()); } void M_ChannelLaunch::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_ChannelLaunch"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_ChannelLaunch"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_ChannelLaunchData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readInt(L, "Channel", data.mChannel); LuaCfgHelper::readInt(L, "Level", data.mLevel); LuaCfgHelper::readString(L, "Name", data.mName); LuaCfgHelper::readInt(L, "Type", data.mType); LuaCfgHelper::readInt(L, "Reward1", data.mReward1); LuaCfgHelper::readFloat(L, "Reward2", data.mReward2); LuaCfgHelper::readInt(L, "RankingList", data.mRankingList); LuaCfgHelper::readInt(L, "Quota", data.mQuota); LuaCfgHelper::readInt(L, "LeaderboardRewards", data.mLeaderboardRewards); LuaCfgHelper::readInt(L, "IssueNumber", data.mIssueNumber); LuaCfgHelper::readInt(L, "PlayerType", data.mPlayerType); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_ChannelLaunch Loaded. Load Data:%u", mMapData.size()); } void M_ChannelLaunch::Reload() { mMapData.clear(); Load(); } M_ChannelLaunch* M_ChannelLaunch::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_ChannelLaunch()); } return msSingleton.get(); } void M_ChannelLaunch::Release() { msSingleton.reset(nullptr); }