#pragma once #include struct M_CommodityCFGData { //商品ID int mCommodityId; //商品名称 std::string mName; //商品类型(3.礼物5.相框) int mCommodityType; //价格类型(1金币 2礼券) int mPriceType; //实际价格 int mPrice; //所含道具,对应ItemCFG.xls表 std::vector mItem; //是否能购买(是否显示) bool mIsCanBuy; //数量 std::vector mCount; }; class M_CommodityCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_CommodityCFGData* GetData(int CommodityId); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_CommodityCFG* GetSingleton(); static void Release(); private: std::map mMapData; };