#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_GameCFG.h" std::auto_ptr M_GameCFG::msSingleton(nullptr); int M_GameCFG::GetCount() { return (int)mMapData.size(); } const M_GameCFGData* M_GameCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_GameCFG::GetMapData() { return mMapData; } void M_GameCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_GameCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_GameCFGData data; data.mID = element->IntAttribute("ID"); data.mGameName = element->Attribute("GameName"); data.mGamePrefix = element->Attribute("GamePrefix"); data.mUpdateUrl = element->Attribute("UpdateUrl"); data.mIsOpen = element->BoolAttribute("IsOpen"); data.mGameSize = element->Attribute("GameSize"); data.mZipVersion = element->Attribute("ZipVersion"); data.mAnimationName = element->Attribute("AnimationName"); data.mIsShow = element->BoolAttribute("IsShow"); data.mShowIndex = element->IntAttribute("ShowIndex"); data.mEnterGold = element->IntAttribute("EnterGold"); data.mEnterVIP = element->IntAttribute("EnterVIP"); data.mShowTip = element->Attribute("ShowTip"); data.mGameIcon = element->Attribute("GameIcon"); data.mGameNameImg = element->Attribute("GameNameImg"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("M_GameCFG Loaded. Load Data:%u", mMapData.size()); } void M_GameCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_GameCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_GameCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_GameCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readString(L, "GameName", data.mGameName); LuaCfgHelper::readString(L, "GamePrefix", data.mGamePrefix); LuaCfgHelper::readString(L, "UpdateUrl", data.mUpdateUrl); LuaCfgHelper::readBool(L, "IsOpen", data.mIsOpen); LuaCfgHelper::readString(L, "GameSize", data.mGameSize); LuaCfgHelper::readString(L, "ZipVersion", data.mZipVersion); LuaCfgHelper::readString(L, "AnimationName", data.mAnimationName); LuaCfgHelper::readBool(L, "IsShow", data.mIsShow); LuaCfgHelper::readInt(L, "ShowIndex", data.mShowIndex); LuaCfgHelper::readInt(L, "EnterGold", data.mEnterGold); LuaCfgHelper::readInt(L, "EnterVIP", data.mEnterVIP); LuaCfgHelper::readString(L, "ShowTip", data.mShowTip); LuaCfgHelper::readString(L, "GameIcon", data.mGameIcon); LuaCfgHelper::readString(L, "GameNameImg", data.mGameNameImg); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_GameCFG Loaded. Load Data:%u", mMapData.size()); } void M_GameCFG::Reload() { mMapData.clear(); Load(); } M_GameCFG* M_GameCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_GameCFG()); } return msSingleton.get(); } void M_GameCFG::Release() { msSingleton.reset(nullptr); }