#pragma once #include struct M_InsideIdData { //ID int mId; //Íæ¼Òid int mPlayerId; }; class M_InsideId { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_InsideIdData* GetData(int Id); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_InsideId* GetSingleton(); static void Release(); private: std::map mMapData; };