#pragma once #include struct M_LuckTurnCFGData { //编号 int mID; //道具 int mItem; //数量 int mCount; //权重 int mWeight; }; class M_LuckTurnCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_LuckTurnCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_LuckTurnCFG* GetSingleton(); static void Release(); private: std::map mMapData; };