#pragma once #include #include struct M_ActivExchangeData { //ID int mID; //兑换所需物品 std::vector mExchangeItems; //所需物品数量 std::vector mQuantityRequired; //兑换获得物品 int mGetItems; //获得物品数量 int mGetQuantity; }; class M_ActivExchange { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivExchangeData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivExchange* GetSingleton(); private: boost::unordered_map mMapData; };