#pragma once #include #include struct M_DailyQuestRewardCFGData { //编号 int mID; //所需积分 int mNeedScore; //奖励物品ID std::vector mRewardItem; //奖励物品数量 std::vector mRewardCount; }; class M_DailyQuestRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_DailyQuestRewardCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_DailyQuestRewardCFG* GetSingleton(); private: boost::unordered_map mMapData; };