#include "stdafx.h" #include #include #include #include #include #include #include "tinyxml2.h" #include "M_ShieldGame.h" #include "FileEncrypt.h" std::auto_ptr M_ShieldGame::msSingleton(nullptr); int M_ShieldGame::GetCount() { return (int)mMapData.size(); } const M_ShieldGameData* M_ShieldGame::GetData(int ChannelID) { auto it = mMapData.find(ChannelID); if (it != mMapData.end()) { return &it->second; } return NULL; } boost::unordered_map& M_ShieldGame::GetMapData() { return mMapData; } void M_ShieldGame::Reload() { mMapData.clear(); Load(); } void M_ShieldGame::Load(const std::string& path) { std::ifstream readStream(path, std::ios::binary); if (!readStream.is_open()) { assert(false); return; } readStream.seekg(0, std::ios::end); int fileSize = readStream.tellg(); boost::shared_array buffer(new char[fileSize+1]); buffer.get()[fileSize] = '\0'; readStream.seekg(0, std::ios::beg); readStream.read(buffer.get(), fileSize); readStream.close(); FileEncrypt::decryptBuffer( buffer, fileSize ); tinyxml2::XMLDocument xmlDoc; auto result = xmlDoc.Parse(buffer.get(), fileSize); if (result != tinyxml2::XML_SUCCESS) { assert(false); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { assert(false); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_ShieldGameData data; data.mChannelID = element->IntAttribute("ChannelID"); { const char* GameList = element->Attribute("GameList"); std::vector vecGameList; boost::split(vecGameList, GameList, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecGameList.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecGameList[i].c_str(), &temp)) { data.mGameList.push_back(temp); } } } { const char* OpenLvList = element->Attribute("OpenLvList"); std::vector vecOpenLvList; boost::split(vecOpenLvList, OpenLvList, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecOpenLvList.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecOpenLvList[i].c_str(), &temp)) { data.mOpenLvList.push_back(temp); } } } if (mMapData.find(data.mChannelID) != mMapData.end())std::cout <<"data refind:" << data.mChannelID << std::endl; assert(mMapData.find(data.mChannelID) == mMapData.end()); mMapData.insert(std::make_pair(data.mChannelID, data)); element = element->NextSiblingElement(); } } void M_ShieldGame::Load() { Load("../Config/M_ShieldGame.xml"); } M_ShieldGame* M_ShieldGame::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_ShieldGame()); } return msSingleton.get(); }