M_AbysmFishingKingSignCFG = {} function M_AbysmFishingKingSignCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_AbysmFishingKingSignCFG:init() self.datas = {} self.datas[1] = {Day = 1, RewardItem = 155, RewardQuantity = 5} self.datas[2] = {Day = 2, RewardItem = 704, RewardQuantity = 1} self.datas[3] = {Day = 3, RewardItem = 1525, RewardQuantity = 1} self.datas[4] = {Day = 4, RewardItem = 1, RewardQuantity = 88888} self.datas[5] = {Day = 5, RewardItem = 17, RewardQuantity = 10} self.datas[6] = {Day = 6, RewardItem = 41, RewardQuantity = 10} self.datas[7] = {Day = 7, RewardItem = 506, RewardQuantity = 1} end M_AbysmFishingKingSignCFG:init()