M_ActiveReward = {} function M_ActiveReward:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActiveReward:init() self.datas = {} self.datas[1] = {ID = 1, NeedActive = 2, Name = "10冰冻", ItemId = 110, Count = 2, Icon = "UI/Image/FreezeIcon.png"} self.datas[2] = {ID = 2, NeedActive = 4, Name = "2000金币", ItemId = 1, Count = 2000, Icon = "Common3/M_ShopIcon_6.png"} self.datas[3] = {ID = 3, NeedActive = 6, Name = "3龙珠", ItemId = 14, Count = 3, Icon = "Common3/M_Bead.png"} end M_ActiveReward:init()