M_ActivityMayDayMissionCFG = {} function M_ActivityMayDayMissionCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityMayDayMissionCFG:init() self.datas = {} self.datas[1] = {ID = 1, Name = "龙王传说场获得500魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 500, RewardItem = {1,110}, RewardQuantity = {10000,10}, GoType = 8} self.datas[2] = {ID = 2, Name = "龙王传说场获得2000魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 2000, RewardItem = {1,110}, RewardQuantity = {10000,15}, GoType = 8} self.datas[3] = {ID = 3, Name = "龙王传说场获得8000魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 8000, RewardItem = {1,110}, RewardQuantity = {10000,15}, GoType = 8} self.datas[4] = {ID = 4, Name = "龙王传说场获得15000魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 15000, RewardItem = {1,110}, RewardQuantity = {10000,20}, GoType = 8} self.datas[5] = {ID = 5, Name = "龙王传说场获得50000魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 50000, RewardItem = {1,110}, RewardQuantity = {10000,30}, GoType = 8} end M_ActivityMayDayMissionCFG:init()