M_NoviceGunLiftCFG = {} function M_NoviceGunLiftCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_NoviceGunLiftCFG:init() self.datas = {} self.datas[1] = {ID = 1, Name = "返利", RechangId = 2000, Rise = 1000, GiftId = 211, UpgradeNumber = {300000,5}} self.datas[2] = {ID = 2, Name = "返利", RechangId = 4000, Rise = 2000, GiftId = 212, UpgradeNumber = {680000,10}} self.datas[3] = {ID = 3, Name = "返利", RechangId = 6000, Rise = 3000, GiftId = 213, UpgradeNumber = {1280000,15}} self.datas[4] = {ID = 4, Name = "返利", RechangId = 8000, Rise = 5000, GiftId = 214, UpgradeNumber = {3280000,25}} end M_NoviceGunLiftCFG:init()