#pragma once #include struct Fish_SoundCFGData { //声音ID int mSoundID; //声音名字 std::string mSoundName; //声音路径 std::string mSoundPath; //声音时间 int mSoundTime; //声音类型 int mSoundType; //声音优先级 int mSoundPriority; }; class Fish_SoundCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SoundCFGData* GetData(int SoundID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_SoundCFG* GetSingleton(); static void Release(); private: std::map mMapData; };