#pragma once #include struct M_ActivityDayHuntCFGData { //编号 int mID; //奖励 std::vector mReward; //期望最高 std::vector mExpectHighest; //前端显示道具 std::vector mDisplayItem; //前端显示数量 std::vector mDisplayMumber; //前端显示重置卡数量 int mDisplayResetMumber; //礼包id int mbagId; }; class M_ActivityDayHuntCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityDayHuntCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityDayHuntCFG* GetSingleton(); static void Release(); private: std::map mMapData; };