#pragma once #include struct M_ActivityDoubleElevenMissionData { //任务ID int mID; //任务描述 std::string mDesc; //完成条件类型 int mCompleteType; //特殊参数,填0不生效。对任务捕获指定鱼需要填写 int mCompleteParam; //完成计数 int mCompleteCount; //奖励物品 int mItemID; //奖励数量 int mItemCount; }; class M_ActivityDoubleElevenMission { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityDoubleElevenMissionData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityDoubleElevenMission* GetSingleton(); static void Release(); private: std::map mMapData; };