#pragma once #include struct M_ActivityElevenCollectingCFGData { //任务ID int mID; //集齐类型 int mCollectingType; //集齐奖励 std::vector mCollectingReward; //集齐奖励数量 std::vector mCollectingQuantity; }; class M_ActivityElevenCollectingCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityElevenCollectingCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityElevenCollectingCFG* GetSingleton(); static void Release(); private: std::map mMapData; };