#pragma once #include struct M_ActivityElevenLuckDrawCFGData { //编号 int mID; //生肖抽奖消耗 int mRaffleConsumption1; //幸运抽奖消耗 int mRaffleConsumption2; //触发1档需要次数 int mTriggerBottom; //保底1挡次数 int mBottomGuard1; //保底2挡次数 int mBottomGuard2; //保底3挡次数 int mBottomGuard3; //消耗ID int mConsumeID; }; class M_ActivityElevenLuckDrawCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityElevenLuckDrawCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityElevenLuckDrawCFG* GetSingleton(); static void Release(); private: std::map mMapData; };