#pragma once #include struct M_ActivityFeedBackPrizeCFGData { //档位 int mID; //奖品道具ID std::vector mPrizeItem1; //奖品道具数量 std::vector mPrizeCount1; //奖励人数 int mPrizeQuota1; //奖品道具ID std::vector mPrizeItem2; //奖品道具数量 std::vector mPrizeCount2; //奖励人数 int mPrizeQuota2; //奖品道具ID std::vector mPrizeItem3; //奖品道具数量 std::vector mPrizeCount3; //奖励人数 int mPrizeQuota3; //奖品道具ID std::vector mPrizeItem4; //奖品道具数量 std::vector mPrizeCount4; //奖励人数 int mPrizeQuota4; //奖品道具ID std::vector mPrizeItem5; //奖品道具数量 std::vector mPrizeCount5; //奖励人数 int mPrizeQuota5; }; class M_ActivityFeedBackPrizeCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFeedBackPrizeCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityFeedBackPrizeCFG* GetSingleton(); static void Release(); private: std::map mMapData; };