#pragma once #include struct M_ActivityKingCraftExchangeData { //ID int mID; //兑换类型 int mType; //需要兑换道具ID int mNeedItem; //需要兑换道具数量 int mNeedCount; //道具ID int mItemID; //道具数量 int mItemCount; //次数限制 int mLimit; }; class M_ActivityKingCraftExchange { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityKingCraftExchangeData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityKingCraftExchange* GetSingleton(); static void Release(); private: std::map mMapData; };