#pragma once #include struct M_ActivityLuckyFishCFGData { //编号 int mID; //最小倍率 int mminRate; //最大倍率 int mmaxRate; //权重 int mweight; }; class M_ActivityLuckyFishCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityLuckyFishCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityLuckyFishCFG* GetSingleton(); static void Release(); private: std::map mMapData; };