#pragma once #include struct M_ActivityMayDayLuckDrawCFGData { //编号 int mID; //生肖抽奖消耗 int mRaffleConsumption1; //幸运抽奖消耗 int mRaffleConsumption2; //保底2挡次数 int mBottomGuard1; //保底3挡次数 int mBottomGuard2; //消耗ID int mConsumeID; }; class M_ActivityMayDayLuckDrawCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMayDayLuckDrawCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityMayDayLuckDrawCFG* GetSingleton(); static void Release(); private: std::map mMapData; };