#pragma once #include struct M_ActivityMonsterCFGData { //编号 int mId; //神兽名字 std::string mMonsterName; //神兽血量 int mMonsterBlood; //三星回合 int mStar1; //二星回合 int mStar2; //一星回合 int mStar3; //首次击杀奖励道具 int mFirstKillItem; //首次击杀奖励数量 int mFirstKillICount; //击杀奖励道具 int mKillItem; //击杀奖励数量 int mKillICount; //神兽资源 std::string mResources; }; class M_ActivityMonsterCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMonsterCFGData* GetData(int Id); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityMonsterCFG* GetSingleton(); static void Release(); private: std::map mMapData; };