#pragma once #include struct M_ActivityMonsterCumulativeCFGData { //编号 int mId; //累计星数 int mStarNumber; //奖励物品ID std::vector mAwardItemID; //奖励物品数量 std::vector mAwardItemCounts; }; class M_ActivityMonsterCumulativeCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMonsterCumulativeCFGData* GetData(int Id); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityMonsterCumulativeCFG* GetSingleton(); static void Release(); private: std::map mMapData; };