#pragma once #include struct M_ActivityMonsterGiftBoxCFGData { //编号 int mId; //物品ID int mItemId; //物品数量 int mItemCount; //所需试炼积分道具 int mIntegralItem; //所需试炼积分 int mIntegralCount; //武器ID(1武器,0其他) int mArmsId; }; class M_ActivityMonsterGiftBoxCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMonsterGiftBoxCFGData* GetData(int Id); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityMonsterGiftBoxCFG* GetSingleton(); static void Release(); private: std::map mMapData; };